Less Conventional Decks

These Decks like to take their time, preferring to wear the opponent down over a long time rather than bludgeon them to death with a hammer.

Dancer’s Strike
Deck Master: Dancing Elf
Deck Cost: 757

Monsters:
3x Dancing Elf
3x Weather Control
3x Leghul
3x Ooguchi 
3x Man-Eater Bug
3x Psychic Kappa
2x Roaring Ocean Snake 

Equip Spells:
3x Insect Armor with Cannon
3x Laser Cannon Armor
3x Power of Kaishin
3x Spring of Rebirth
3x Horn of Light 
2x Megamorph

Traps:
3x Mirror Wall

This is a poke Deck, the point being to teleport Leghul and Ooguchi to your opponent’s Deck Master to make a direct hit. Man-Eater Bug, Psychic Kappa, and Roaring Ocean Snake are good side monsters that also work with the many Equip Spells in this Deck. Man-Eater Bug pops a monster, Psychic Kappa makes a good scout, and Roaring Ocean Snake transforms the field to its advantage each time it battles.

Dancing Elf and Weather Report are materials to create Dark Witch for a little extra beatdown, and to make the Deck faster. Since many monsters in this Deck are weak, you can take heavy battle damage if you’re not careful. You must heavily rely on Mirror Force to protect your monsters. Since computer opponents are idiots they will keep attacking you, triggering your critical Trap Card.   

Metal Morphs 
Deck Master: Cyber-Stein
Deck Cost: 754

Monsters:
3x Labyrinth Tank
3x Blast Juggler
3x Cyber-Stein
3x Petit Moth
2x Zoa
2x Red-Eyes Black Dragon

Equip Spells:
3x Dark Energy
3x Machine Conversion Factory
3x Horn of the Unicorn
3x Megamorph
3x Cocoon of Evolution
3x Metalmorph 

Traps:
3x Mesmeric Control
3x Infinite Dismissal

This Deck relies on summoning powerful fusion Machine monsters, Metalzoa and Red-Eyes Black Metal Dragon, while powering them up to high ATK. Labyrinth Tank is another boss monster, and it can travel through Labyrinth Terrain. Cyber-Stein transforms the field to Wasteland Terrain each time it battles, Blast Juggler destroys troublesome monsters, and Petit Moth combined with Cocoon of Evolution eventually bring out Perfectly Ultimate Great Moth. 

Of all my Decks, this one is the least consistent. You often won’t have enough Star Power to summon your stronger monsters and your hand will often get clogged with Petit Moth, Cocoon of Evolution, and Metalmorph. You sometimes need to discard cards to keep your Deck running. 

Poison Ivy
Deck Master: Dark Plant
Deck Cost: 754

Monsters:
3x Laughing Flower
3x Greenkappa
3x Eyearmor
3x Kuriboh
3x Petit Moth
3x Dark Plant
3x Swordsman from a Foreign Land
3x Monster Eye
2x Leogun
2x Hinotama Soul

Equip Spells:
3x Crush Card
3x Vile Germs
3x Cocoon of Evolution

Traps:
3x Mesmeric Control

A different kind of Plant Deck, this one relies on making Crush Terrain and using monster effects over brute force. Queen of Autumn Leaves and Rose Specter of Dunn are still powerful fusions but their ATK is not a priority. Leogun and Hinotama soul fuse into Flame Cerberus, another strong side monster. Petite Moth and Cocoon of Evolution eventually make Perfectly Ultimate Great Moth, which is very useful, both as a forceful attacker and a subtle underminer of your opponent’s monsters.

The various effect monsters fulfill many functions: Greenkappa and Eyearmor mimic the ATK of the strongest monster on the field. Kuriboh insures you from damage when it battles. Monster Eye flips your opponent’s card face-up. Swordsman from a Foreign Land destroys the monster that killed it. Laughing Flower briefly turns your opponent’s creature against its maker. Dark Plant makes Crush Terrain. Hinotama Soul destroys nearby Spells and Traps when it dies.

Devilish Burn
Deck Master: Kryuel
Deck Cost: 754

Monsters:
3x Kryuel 

Normal Spells:
3x Tremendous Fire
3x Ookazi 
3x Final Flame
3x Hinotama
2x Dimension Hole
1x Just Desserts

Equip Spells:
3x Axe of Despair

Traps:
3x Invisible Wire
3x Bear Trap
3x Eatgaboon
3x Mesmeric Control
3x Tears of the Mermaid 
3x Infinite Dismissal
1x Bad Reaction to Simochi

This Deck has only three monsters: copies of Kryuel, whose purpose is to make burn Spell Cards more potent. When not hitting your opponent with direct damage you take your time setting a field of many Trap Cards to stall them, either by decreasing a monster’s ATK, spellbinding it for several turns, or killing it. Bad Reaction to Simochi counters any attempt your opponent may make to rejuvenate their atrophying Life. Dimension Hole is a last ditch escape if you need it. 

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I Need a Life – Part Two

Another trio of Decks for my characters: Yifan, Marcus, and Percy respectively.

Drowning
Deck Master: Roaring Ocean Snake
Deck Cost: 755

Monsters:
3x Roaring Ocean Snake
3x Yamatano Dragon Scroll
3x Petit Dragon
3x Root Water
3x White Dolphin 
2x High Tide Gyojin
2x Catapult Turtle 
2x Zone Eater

Normal Spells:
2x Umi
2x Aqua Chorus 

Equip Spells:
3x Power of Kaishin 
3x Spring of Rebirth
3x Hightide

Traps:
3x Mesmeric Control
3x Tears of the Mermaid

Yifan’s strategy is to create and power up fusion monsters, mostly Aqua Dragon, Kairyu-shin, and Sea King Dragon. Roaring Ocean Snake is of course a main hitter as well. Most of these monsters also transform the field into Umi Terrain as they battle, which powers them up even more and takes away field advantage the opponent may have. The Deck kills two birds with one stone. Umi and Aqua Chorus are really supplements to rub salt into the wound. Of all Decks, this one produces monsters with the highest ATK.

Some of the fusion materials have uses on their own. Root Water creates more Umi Terrain, Yamatano can transform into Yamadron over time, Catapult Turtle can blast through Labyrinth Terrain, and Zone Eater makes more Umi Terrain.  

Haunting
Deck Master: Swordstalker 
Deck Cost: 757

Monsters:
3x Swordstalker
3x Muka Muka
3x Mavelus 
3x Yamatano Dragon Scroll 
3x Hinotama Soul
3x Witch’s Apprentice 
3x Time Wizard 
3x Dancing Elf
2x Frenzeid Panda
2x Barrel Rock
2x Princess of Tsurugi 

Normal Spells:
2x Burning Land
2x Darkness Approaches 

Traps:
3x Mesmeric Control
3x Tears of the Mermaid

Marcus “the Muskrateer” fuses many weaker monsters into strong fusions that top 2000 ATK, all the while powering up Swordstalker and Muka Muka by filling his Graveyard. This Deck is more consistent than the other Swordstalker Deck since it doesn’t compromise with the Magician of Faith-Tremendous Fire engine. It also allows the boss monsters to peak at ludicrously high ATK because of Darkness Approaches, like getting Muka Muka to hit the ceiling with 9999 ATK. Burning Land takes away Crush Terrain and any field advantage from the opponent. 

Crushing
Deck Master: Rigras Leever
Deck Cost: 754 

Monsters:
3x Rigras Leever 
3x Slate Warrior
3x Soul Eater
3x Jowls of Dark Demise
3x Dharma Cannon 
3x Greenkappa
3x Eyearmor 
3x Change Slime

Equip Spells:
3x Salamandra 
3x Gust Fan
2x Machine Conversion Factory
2x Dark Energy

Traps:
3x Mesmeric Control
3x Tears of the Mermaid

Percy “the Vagabond” makes use of the unique Immortal monsters. Slate Warrior and Rigras Leever are the primary attackers, with Gust Fan and Salamandra as their respective Equip Spells. Their ATK won’t soar to great heights but they are competent, and take revenge on their killers by making Crush Terrain when they die. 

Soul Eater is the big gun, absorbing monsters in the Graveyard to top 3000 ATK with ease, 4000 ATK on a regular basis, and even 5000 ATK at times. Jowels of Dark Demise is a good tech that steals any powerful monster you can’t kill outright. Greenkappa and Eyearmor copy the ATK of the strongest monster and Change Slime frustrates the opponent by doing a kamikaze on monsters they devoted time and effort creating. Dharma Canon is useful for blasting past Labyrinth Terrain.

I Need a Life – Part One

I’m fond of making Decks for my characters. If a Duelists of the Roses version of the Yugioh game was invented, these are the decks Maya, Yukio, and Sofia would use respectively.

Fell Dragons
Deck Master: Red-Eyes Black Dragon
Deck Cost: 752

Monsters:
3x Red-Eyes Black Dragon
3x Summoned Skull
3x Yamatano Dragon Scroll 
3x Petit Dragon
2x Canon Soldier
2x Time Wizard
2x Witch’s Apprentice 
2x Kuriboh 

Normal Spells:
2x Mountain

Equip Spells:
3x Dragon Treasure
3x Nails of Bane
3x Horn of the Unicorn 
3x Dark Energy

Traps:
3x Mesmeric Control
3x Tears of the Mermaid

Maya resorts to fusing B. Skull Dragon and powering it up with many Equip Spells, often with ATK topping 4000 and even 5000. The fusion materials, Red-Eyes Black Dragon and Summoned Skull, are very powerful in their own right, especially when with many equips, easily topping 3000 ATK and even 4000 ATK at times. 

Thousand Dragon is a lesser fusion monster, but still quite powerful. Even the weak fusions, Blackland Fire Dragon and Koumori Dragon, can cause trouble when powered up with Equip Spells. Metal Dragon is a decent monster and a good combatant in Wasteland Terrain, which many Yorkists reside in. 

The fusion materials have their functions: Cannon Soldier can break through Jasper Tudor’s Labyrinth Terrain fortress, Yamatano can transform into Yamadron to remove Terrain that gives the opponent an advantage, and Kuriboh makes a good scout since you get no damage from it. 

Zombie Apocalypse 
Deck Master: Patrician of Darkness
Deck Cost: 755

Monsters:
3x Patrician of Darkness
3x Shadow Ghoul
3x Dragon Zombie
3x Armored Zombie
3x Mammoth Graveyard
3x Rainbow Flower
3x Griggle
2x Curse of Dragon

Normal Spells:
2x Wasteland

Equip Spells:
3x Violet Crystal
3x Dark Energy
3x Megamorph

Traps:
3x Mesmeric Control
3x Tears of the Mermaid

Yukio relies less on Pumpking the King of Ghosts to power up weaker Zombie monsters, instead strengthening Great Mammoth of Goldfine, Patrician of Darkness, Skelegon, and Shadow Ghoul through Equip Spells. This makes the Deck faster, more consistent, and less reliant on setup, though it can still make a couple of Pumpkings to easily power up monsters to over 4000 ATK. In addition, Shadow Ghoul can cross Labyrinth Terrain. 

Fairy Queen
Deck Master: Dark Witch 
Deck Cost: 755

Monsters:
3x Dark Witch
3x Maha Vailo
3x Fairy’s Gift
3x Wing Egg Elf
3x Dancing Elf
3x Curtain of the Dark Ones
2x Barrel Rock

Normal Spells:
2x Mountain

Equip Spells:
3x Bright Castle
3x Elf’s Light
2x Electro-Whip
2x Cyber Shield 
2x Malevolent Nuzzler 

Traps:
3x Mesmeric Control
3x Tears of the Mermaid

Sofia relies on churning out Dark Witch and Mystical Elf with many Equip Spells. Summoning many Mystical Elfs can power up all LIGHT monsters to an enormous amount, topping 4000 ATK and even 5000 ATK on a regular basis. Dark Elf is a powerful ally despite being a creature of the night since she has stronger base ATK.

Maha Vailo is best when in face-up Defense Position since he makes Equip Spells even more potent. Barrel Rock can blast through Labyrinth Terrain can fuse into Mystical Sand when taking advantage of Wasteland Terrain is needed. 

Yugioh Duelists of the Roses Decks (No Cheats)

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I can’t leave well enough alone, as usual. I keep tinkering with my Decks, trying to make the most powerful low cost Decks that I can. I consider a Deck low cost when it’s cost is 757 or below. I want to face any opponent in the game without having to change my Deck, ever.

AUTUMN LEAVES
Deck Master:
Queen of Autumn Leaves
(powers up Plants, extended range, spellbinds Dragons, destroys Rocks)

Deck Cost:
754

Monsters:
3x Laughing Flower
3x Arlownay
3x Green Phantom King
3x Magician of Faith
3x Dark Plant
2x Nekogal #1
2x Invader From Another Dimension

Normal Spells:
3x Forest
3x Tremendous Fire

Equip Spells:
3x Vile Germs
3x Cyber Shield
3x Electro Whip

Traps:
3x Mesmeric Control
3x Tears of the Mermaid

AUTUMN LEAVES is possibly the best Deck because it can churn out the most powerful monsters the most quickly. The Deck centers on bringing out Queen of Autumn Leaves, Rose Specter of Dunn, and Nekogal #2, and powering them up with as many Equip Spells as possible. I used to use Rain of Mercy but I took it out because it was too slow and made the Deck less consistent.

Yet none of my monsters is merely fusion fodder. Each has its own use. Laughing Flower controls enemy monsters. Green Phantom King powers up his Queen. Dark Plant makes crush terrain when destroyed. Arlownay, Nekogal #2, and Invader From Another Dimension have decent stats in crush terrain. Magician of Faith revives the wonderful Tremendous Fire; I could inflict 6000 direct damage in theory.

The Equip Spells power up Plant and female monsters, meaning the best monsters I create. Mesmeric Control and Tears of the Mermaid are low cost Traps but still strong. They’re cheap but they really do their job.  

PUMPKING PATCH
Deck Master:
Pumpking, the King of Ghosts
(powers up Zombies, extended range)

Deck Cost:
757

Monsters:
3x Dragon Zombie
3x Shadow Ghoul
3x Armored Zombie
3x Mammoth Graveyard
3x Wood Remains
3x Rainbow Flower
3x Griggle
3x Magician of Faith
3x Dark Plant

Normal Spells:
3x Wasteland
3x Tremendous Fire

Equip Spells:
3x Violet Crystal

Traps:
2x Mesmeric Control
2x Tears of the Mermaid

PUMPKING PATCH centers on bringing out Pumpking and Great Mammoth of Goldfine, so I have a lot of Plant fodder and Mammoth Graveyard to go with the Zombies. I use only 3 Equip Spells, so I use Pumpking to power up my monsters instead. I like to take my time when playing with this Deck, letting the Zombies grow to their greatest potential. In theory, I can get my monsters to 9999 ATK and DEF, the maximum, but that takes too much time.

WARRIOR’S VENGEANCE
Deck Master:
Swordstalker
(full graveyard slot coverage)

Deck Cost:
755

Monsters:
3x Swordstalker
3x Curtain of the Dark Ones
3x Time Wizard
3x Ancient Jar
3x Magician of Faith
3x Kuriboh
3x Dancing Elf
3x Dark Plant
3x Swordsman From a Foreign Land
2x Wicked Dragon With the Ersatz Head
2x Petit Dragon

Normal Spells:
3x Tremendous Fire

Traps:
2x Spellbinding Circle
2x Shadow Spell
2x Mesmeric Control

WARRIOR’S VENGEANCE is the hardest of the three Decks to play, but also the funnest. I like using the most fodder monsters as possible to make strong fusions, which puts more monsters in my Graveyard, which powers up Swordstalker. I can easily get Sworstalker to exceed 3000 ATK and during long duels it is not uncommon for the vengeful warrior to reach 5000 ATK.

The strongest fusions are Thousand Dragon, Mystical Sand, Stone Dragon, Rose Specter of Dunn, and Dark Elf. They can hold out against most enemy monsters since they equal or breach 2000 ATK; no mean feat. The other fusions Bean Soldier, Celtic Guardian, Dragoness, and Mystical Elf are strong in crush terrain.  

Most of the fodder monsters have their own uses. Curtain spellbinds enemy monsters. Time Wizard transforms a weaker Dragon on the field to Thousand Dragon. Ancient Jar locks spellbound monsters in an eternal prison. Magician of Faith lets me reuse Tremendous Fire. Kuriboh makes a good scout. Dark Plant makes crush terrain. Swordsman destroys the monster that kills it.

Yugioh Forbidden Memories Decks (No Cheats)

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Hopefully I will never have to write another blog about Forbidden Memories. But I can’t help it. I keep tinkering with my Deck and can’t leave well enough alone. I came up with two decks, the very limits of what I can achieve in Forbidden Memories without cheats.

DARK DRAGONS
Monsters:
3x Meteor B. Dragon
3x Blue-Eyes White Dragon
3x Metalzoa
3x Twin-Headed Thunder Dragon
3x Skull Knight
3x Zoa

Equip Spells:
3x Megamorph
3x Bright Castle
3x Dragon’s Treasure
3x Dark Energy
3x Malevolent Nuzzler
2x Violet Crystal
2x Beast Fangs

Normal Spells:
3x Raigeki

Maybe the superior deck, DARK DRAGONS consists of the most powerful Dragons and DARK monsters in the game. Meteor B. Dragon, Blue-Eyes, and Twin-Headed are the Dragons while Metalzoa, Skull Knight, and Zoa are the DARK monsters. The idea is to make both groups of monsters as powerful as I can while also using their Guardian Stars to my advantage. The Sun helps Meteor B. Dragon and Blue-Eyes defeat Gate Guardian. Mercury helps Skull Knight and Zoa defeat Blue-Eyes Ultimate Dragon.  

Adding the right Equip Spells to make both groups equally effective was tricky business. Otherwise, the Deck would be inconsistent. I found Dark Energy and Beast Fangs very helpful because they equip to both my DARK monsters and Twin-Headed, one of the Dragons. They help bridge the gulf between two classes of monsters that are otherwise enemies.     

THUNDER DRAGONS
Monsters:
3x Meteor B. Dragon
3x Blue-Eyes White Dragon
3x Twin-Headed Thunder Dragon
3x Sanga of the Thunder
3x Red-Eyes Black Dragon
3x Meteor Dragon

Equip Spells:
3x Megamorph
3x Bright Castle
3x Dragon’s Treasure
3x Salamandra
3x Invigoration
2x Beast Fangs
2x Dark Energy

Normal Spells:
3x Raigeki

THUNDER DRAGONS builds around Meteor B. Dragon and Twin-Headed Thunder Dragon, so we use Equip Spells like Salamandra and Invigoration to further boost their power. While this Deck has greater potential power than DARK DRAGONS, it is harder to use because you must fuse weaker monsters together most of the time. This makes it less consistent, ironically enough.

Both Decks are adequate enough. I can beat Seto 3rd and Nitemare more than 20 times in a row, and I can overcome Blue-Eyes Ultimate Dragon most of the time. Ra-Amun knows how much I hate that monster, but beating it will always need effort without cheats.