I Need a Life – Part Two

Another trio of Decks for my characters: Yifan, Marcus, and Percy respectively.

Drowning
Deck Master: Roaring Ocean Snake
Deck Cost: 755

Monsters:
3x Roaring Ocean Snake
3x Yamatano Dragon Scroll
3x Petit Dragon
3x Root Water
3x White Dolphin 
2x High Tide Gyojin
2x Catapult Turtle 
2x Zone Eater

Normal Spells:
2x Umi
2x Aqua Chorus 

Equip Spells:
3x Power of Kaishin 
3x Spring of Rebirth
3x Hightide

Traps:
3x Mesmeric Control
3x Tears of the Mermaid

Yifan’s strategy is to create and power up fusion monsters, mostly Aqua Dragon, Kairyu-shin, and Sea King Dragon. Roaring Ocean Snake is of course a main hitter as well. Most of these monsters also transform the field into Umi Terrain as they battle, which powers them up even more and takes away field advantage the opponent may have. The Deck kills two birds with one stone. Umi and Aqua Chorus are really supplements to rub salt into the wound. Of all Decks, this one produces monsters with the highest ATK.

Some of the fusion materials have uses on their own. Root Water creates more Umi Terrain, Yamatano can transform into Yamadron over time, Catapult Turtle can blast through Labyrinth Terrain, and Zone Eater makes more Umi Terrain.  

Haunting
Deck Master: Swordstalker 
Deck Cost: 757

Monsters:
3x Swordstalker
3x Muka Muka
3x Mavelus 
3x Yamatano Dragon Scroll 
3x Hinotama Soul
3x Witch’s Apprentice 
3x Time Wizard 
3x Dancing Elf
2x Frenzeid Panda
2x Barrel Rock
2x Princess of Tsurugi 

Normal Spells:
2x Burning Land
2x Darkness Approaches 

Traps:
3x Mesmeric Control
3x Tears of the Mermaid

Marcus “the Muskrateer” fuses many weaker monsters into strong fusions that top 2000 ATK, all the while powering up Swordstalker and Muka Muka by filling his Graveyard. This Deck is more consistent than the other Swordstalker Deck since it doesn’t compromise with the Magician of Faith-Tremendous Fire engine. It also allows the boss monsters to peak at ludicrously high ATK because of Darkness Approaches, like getting Muka Muka to hit the ceiling with 9999 ATK. Burning Land takes away Crush Terrain and any field advantage from the opponent. 

Crushing
Deck Master: Rigras Leever
Deck Cost: 754 

Monsters:
3x Rigras Leever 
3x Slate Warrior
3x Soul Eater
3x Jowls of Dark Demise
3x Dharma Cannon 
3x Greenkappa
3x Eyearmor 
3x Change Slime

Equip Spells:
3x Salamandra 
3x Gust Fan
2x Machine Conversion Factory
2x Dark Energy

Traps:
3x Mesmeric Control
3x Tears of the Mermaid

Percy “the Vagabond” makes use of the unique Immortal monsters. Slate Warrior and Rigras Leever are the primary attackers, with Gust Fan and Salamandra as their respective Equip Spells. Their ATK won’t soar to great heights but they are competent, and take revenge on their killers by making Crush Terrain when they die. 

Soul Eater is the big gun, absorbing monsters in the Graveyard to top 3000 ATK with ease, 4000 ATK on a regular basis, and even 5000 ATK at times. Jowels of Dark Demise is a good tech that steals any powerful monster you can’t kill outright. Greenkappa and Eyearmor copy the ATK of the strongest monster and Change Slime frustrates the opponent by doing a kamikaze on monsters they devoted time and effort creating. Dharma Canon is useful for blasting past Labyrinth Terrain.

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I Spend Too Much Time Playing Duelists of the Roses

The best Decks I ever made without any cheat codes:

Red Ivy
Deck Master: Queen of Autumn Leaves
Deck Cost: 754

Monsters:
3x Laughing Flower
3x Arlownay 
3x Green Phantom King
3x Dark Plant
3x Magician of Faith
2x Nekogal #1
2x Invader from Another Dimension

Normal Spells:
3x Forest 
3x Tremendous Fire

Equip Spells:
3x Vile Germs
2x Electro-Whip
2x Cyber Shield 
2x Malevolent Nuzzler 

Traps:
3x Mesmeric Control
3x Tears of the Mermaid

The main strategy is to easily churn out many Queen of Autumn Leaves and Rose Specter of Dunn, powering them up to very high levels with many Equip Spells and Forest. You can easily get their ATK to top 3000 and it’s not uncommon for your monsters to top 4000.

But even the weak fusion materials have strong effects. Laughing Flower and Dark Plant can delay your opponent’s monsters by controlling and destroying them. Green Phantom King can give your Queens a little boost. Magician of Faith can reuse Tremendous Fire, both staples among my Decks, allowing you to dish out up to 6000 direct damage.

The six Trap Cards are staples in all of my Decks; they weaken your opponent’s monsters and make them sitting ducks for you destroy them and damage your opponent’s Life.

Pumpking Patch
Deck Master: Pumpking the King of Ghosts
Deck Cost: 757

Monsters:
3x Dragon Zombie
3x Wood Remains
3x Dokuroizo the Grim Reaper
3x Fiend’s Hand
3x Mammoth Graveyard
3x Abyss Flower
3x Dark Plant
3x Magician of Faith

Normal Spells:
3x Wasteland
3x Tremendous Fire

Equip Spells:
3x Dark Energy
3x Violet Crystal 

Traps:
2x Mesmeric Control
2x Tears of the Mermaid

This Deck is the most complicated. Preferably, you will start out with about two Pumpkings to boost your monsters. Great Mammoth of Goldfine is the most powerful fusion monster you can bring out. With a little patience, you can easily get it over 4000 ATK. Wood Remains is a good soldier, especially if you get many out since they can power up each other, letting you easily top 3000 ATK, and at times even 4000.

I purposefully chose weaker Zombie monsters as fusion materials so I can make more Wood Remains if needed, as well as to fuse with Magician of Faith to and a Plant monster bring out a Pumpking. The purpose is to make the Deck go faster and avoid dead draws by fusing more monsters. Finding out just the right monsters was a struggle and took a long time.

I use a “rule of two” when playing this Deck to avoid a dead hand. If I have two or more Plant monsters in my hand, I use them both to make a Pumpking or use one of them when making a Great Mammoth. The same rule applies to Zombie monsters and Magician of Faith.

The fusion materials have their own uses. Fiend’s Hand can pop an enemy monster. Dark Plant makes Crush Terrain. Magician of Faith recycles Tremendous Fire. Dokuroizo the Grim Reaper is immune to Trap Cards.

Aldying
Deck Master: Swordstalker
Deck Cost: 756 

Monsters:
3x Swordstalker
3x Muka Muka 
3x Mavelus 
3x Frenzied Panda
3x Hinotama Soul
3x Petit Dragon
3x Time Wizard
3x Magician of Faith
3x Dancing Elf
2x Princess of Tsurugi 
2x Ancient Jar

Normal Spells:
3x Tremendous Fire

Traps:
3x Mesmeric Control
3x Tears of the Mermaid

The main strategy is to power up Swordstalker and Muka Muka by fusing a lot of weak monsters together to make more powerful creatures. While you should normally fuse with as few materials as possible, this Deck takes an opposite approach. You should fuse as many materials as possible, even if you don’t have to, so you can stack up a big Graveyard to power up your boss monsters. This way, Swordstalker tends to top 3000 ATK while Muka Muka climbs up to 5000 ATK.

I struggled over a long time to choose the right fusion materials so even the fusion monsters easily top 2000 ATK. They are relatively weak but still give the opponent a hard time. Such monsters are: Thousand Dragon, Crimson Sunbird, Punished Eagle, Flame Cerberus, Mystical Sand, Stone Dragon, and Garvas.

Yugioh Duelists of the Roses Decks (No Cheats)

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I can’t leave well enough alone, as usual. I keep tinkering with my Decks, trying to make the most powerful low cost Decks that I can. I consider a Deck low cost when it’s cost is 757 or below. I want to face any opponent in the game without having to change my Deck, ever.

AUTUMN LEAVES
Deck Master:
Queen of Autumn Leaves
(powers up Plants, extended range, spellbinds Dragons, destroys Rocks)

Deck Cost:
754

Monsters:
3x Laughing Flower
3x Arlownay
3x Green Phantom King
3x Magician of Faith
3x Dark Plant
2x Nekogal #1
2x Invader From Another Dimension

Normal Spells:
3x Forest
3x Tremendous Fire

Equip Spells:
3x Vile Germs
3x Cyber Shield
3x Electro Whip

Traps:
3x Mesmeric Control
3x Tears of the Mermaid

AUTUMN LEAVES is possibly the best Deck because it can churn out the most powerful monsters the most quickly. The Deck centers on bringing out Queen of Autumn Leaves, Rose Specter of Dunn, and Nekogal #2, and powering them up with as many Equip Spells as possible. I used to use Rain of Mercy but I took it out because it was too slow and made the Deck less consistent.

Yet none of my monsters is merely fusion fodder. Each has its own use. Laughing Flower controls enemy monsters. Green Phantom King powers up his Queen. Dark Plant makes crush terrain when destroyed. Arlownay, Nekogal #2, and Invader From Another Dimension have decent stats in crush terrain. Magician of Faith revives the wonderful Tremendous Fire; I could inflict 6000 direct damage in theory.

The Equip Spells power up Plant and female monsters, meaning the best monsters I create. Mesmeric Control and Tears of the Mermaid are low cost Traps but still strong. They’re cheap but they really do their job.  

PUMPKING PATCH
Deck Master:
Pumpking, the King of Ghosts
(powers up Zombies, extended range)

Deck Cost:
757

Monsters:
3x Dragon Zombie
3x Shadow Ghoul
3x Armored Zombie
3x Mammoth Graveyard
3x Wood Remains
3x Rainbow Flower
3x Griggle
3x Magician of Faith
3x Dark Plant

Normal Spells:
3x Wasteland
3x Tremendous Fire

Equip Spells:
3x Violet Crystal

Traps:
2x Mesmeric Control
2x Tears of the Mermaid

PUMPKING PATCH centers on bringing out Pumpking and Great Mammoth of Goldfine, so I have a lot of Plant fodder and Mammoth Graveyard to go with the Zombies. I use only 3 Equip Spells, so I use Pumpking to power up my monsters instead. I like to take my time when playing with this Deck, letting the Zombies grow to their greatest potential. In theory, I can get my monsters to 9999 ATK and DEF, the maximum, but that takes too much time.

WARRIOR’S VENGEANCE
Deck Master:
Swordstalker
(full graveyard slot coverage)

Deck Cost:
755

Monsters:
3x Swordstalker
3x Curtain of the Dark Ones
3x Time Wizard
3x Ancient Jar
3x Magician of Faith
3x Kuriboh
3x Dancing Elf
3x Dark Plant
3x Swordsman From a Foreign Land
2x Wicked Dragon With the Ersatz Head
2x Petit Dragon

Normal Spells:
3x Tremendous Fire

Traps:
2x Spellbinding Circle
2x Shadow Spell
2x Mesmeric Control

WARRIOR’S VENGEANCE is the hardest of the three Decks to play, but also the funnest. I like using the most fodder monsters as possible to make strong fusions, which puts more monsters in my Graveyard, which powers up Swordstalker. I can easily get Sworstalker to exceed 3000 ATK and during long duels it is not uncommon for the vengeful warrior to reach 5000 ATK.

The strongest fusions are Thousand Dragon, Mystical Sand, Stone Dragon, Rose Specter of Dunn, and Dark Elf. They can hold out against most enemy monsters since they equal or breach 2000 ATK; no mean feat. The other fusions Bean Soldier, Celtic Guardian, Dragoness, and Mystical Elf are strong in crush terrain.  

Most of the fodder monsters have their own uses. Curtain spellbinds enemy monsters. Time Wizard transforms a weaker Dragon on the field to Thousand Dragon. Ancient Jar locks spellbound monsters in an eternal prison. Magician of Faith lets me reuse Tremendous Fire. Kuriboh makes a good scout. Dark Plant makes crush terrain. Swordsman destroys the monster that kills it.

My Best Yugioh The Duelists of the Roses Decks *REVISED*

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I created all decks (except the Exodia One) to be under the 757 deck cost. Not only am I able to play against every character in the game, I get a good challenge too. It’s amazing how limits can make you stronger. Still, I wish the game had a free duel option where you could duel anyone regardless of deck cost, where you could rack up XP but get no graveyard slot cards.

Power Plant Deck:
Queen of Autumn Leaves
730

3x Laughing Flower
2x Nekogal #1
2x Arlownay
2x Gorgon Egg
3x Green Phantom King
3x Dark Plant
3x Magician of Faith

3x Forest
3x Tremendous Fire
3x Rain of Mercy

3x Vile Germs
2x Electro-Whip
2x Cyber Shield

3x Mesmeric Control
3x Tears of the Mermaid

 The basic strategy is play lots of Queen of Autumn Leaves and power up with all my equip cards, Green Phantom King, Rain of Mercy, and Forest. Yet each low level monster I use has a purpose outside of fusion material. Nekogal #1 and Arlownay (with an equip) can be strong monsters in crush terrain. Gorgon Egg, being a fiend, can fuse with a plant monster to make Rose Specter of Dunn, because you can’t only make Queen of Autumn Leaves all the time and it has a little more raw strength. Dark Plant can make crush terrain when it is destroyed, killing your opponent’s strong monster.

I also use a burn tech-in to avoid getting frustrated when facing against Grandpa and Pegasus, opponents who gain a huge advantage protected within a citadel, and it easily helps you defeat any opponent. I used to run one copy of Earthshaker, which was fine but I discovered a better option. Mesmeric Control and Tear of the Mermaid decrease the power of your opponent’s monster, letting you attack them with your powered up monster for massive damage.

I have created a Queen of Autumn Leaves and a Rose Specter of Dunn with more than 4500 ATK every so often, which is no mean feat for a deck with such a low deck cost.

Pumpkin Patch Deck:
Pumpking the King of Ghosts
733

3x Dragon Zombie
3x Shadow Ghoul
3x Armored Zombie
3x Mammoth Graveyard
3x Fiend’s Hand

2x Rainbow Flower
2x Griggle
3x Dark Plant
3x Magician of Faith

3x Yami
3x Tremendous Fire

3x Violet Crystal

3x Mesmeric Control
3x Tears of the Mermaid

This deck follows a similar principle to the Power Plant Deck, fusing low level monsters and using power ups, making titan monsters with such low means. But I must play a little more slowly to set up one or two Pumpkings around the center of the board, then I can bring out zombie attackers that get powered up each turn. Yami and Violet Crystal make things a bit easier by giving my zombies an ATK boost.

Each low level monster has a purpose outside of fusion fodder. Dragon Zombie and Armored Zombie have high ATK for weak monsters. Mammoth Graveyard fuses with a zombie monster to create the powerful Great Mammoth of Goldfine. Fiend’s Hand and Dark Plant destroy the monsters that kill them. Even the lowly Griggle and Rainbow Flower work decently in crush terrain, especially when you fuse them with Fiend’s Hand. Magician of Faith can also fuse with Fiend’s Hand to make Magicial Ghost, a strong monster for crush terrain.

Shadow Ghoul is the most useful high level monster, able to sneak in labyrinth terrain. Mesmeric Control and Tears of the Mermaid serve the same aggressive purpose as the Power Plant Deck; a strong offense is the best defense after all, while Tremendous Fire serves the save burn tech-in.

Graveyard Revenge Deck:
Swordstalker
740

3x Swordstalker
2x Wicked Dragon with the Ersatz Head
2x Petit Dragon
3x Curtain of the Dark Ones
3x Time Wizard
3x Ancient Jar
3x Magician of Faith
3x Kuriboh
3x Dancing Elf
3x Dark Plant
3x Swordsman from a Foreign Land

3x Tremendous Fire
3x Ookazi

3x Shadow Spell

This deck is somewhat different. It focuses on using your monsters as fodder for Swordstalker, which gains ATK from monsters in your graveyard. You can make the best fodder by fusing your lowly monsters – some of the lowest in the entire game – many times to make powerful fusions, the strongest being Thousand Dragon with 2400 ATK, Mystical Sand with 2100 ATK, Stone Dragon with 2000 ATK, Rose Specter of Dunn with 2000 ATK, and Dark Elf with 2000 ATK.

All these monsters can curb stomp most of the forces your opponent brings against you, especially in wasteland terrain, which many maps have. Plus, the more fusions you make, the more extra monsters you add to the graveyard. I often make 4 combo fusions, and even 5 combo fusions at times, letting me add a max of 10 monsters (after the final fusion monster gets killed off in battle).

In addition, I can make lower level fusions that are still strong in crush terrain, the best being Bean Soldier with 1400 ATK, Celtic Guardian with 1400 ATK, Minomushi Warrior with 1300 ATK, and Dragoness the Wicked Knight with 1200 ATK.

But my weak monsters have other uses. Dark Plant and Swordsman from a Foreign Land avenge their deaths against the monsters that kills them; Kuriboh takes no battle damage, letting you use him to poke around your opponent’s field a bit; Magician of Faith aids with the burn tech-in, as always.

Shadow Spell is a little stronger than my usual traps, but I need a more powerful dose since my monsters don’t get any benefits from equip spells.

Low Burn Deck:
Tactical Warrior
741

3x Magician of Faith

3x Graverobber
3x Tremendous Fire
3x Ookasi
3x Final Flame
3x Red Medicine
3x Magic Neutralizing Force Field
3x Dimensionhole
3x Paralyzing Potion
3x Cursebreaker
1x Dark-Piercing Light

3x Mesmeric Control
3x Tears of the Mermaid
3x Infinite Dismissal

This deck is more a curiosity than a serious deck. The whole deck is made of burn spells and the cards that let me use them more than once. Everything else is partly fodder for me to discard as I speed through the deck to find my burn spells, yet they all have a use of their own, because I really don’t like putting useless cards like Fake Traps and ritual spells.

Red Medicine lets me heal a bit. Paralyzing Potion and my traps buy me some time by spellbinding the opponent’s monsters. Cursebreaker and Magic Neutralizing Force Field takes away any power up my opponent uses. Dimensionhole lets my deck master flee to a safer place.

Burn Exodia Deck:
Exodia the Forbidden One
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1x Left Arm of the Forbidden One
1x Left Leg of the Forbidden One
1x Right Arm of the Forbidden One
1x Right Leg of the Forbidden One
3x Fiend Reflection #2
3x Magician of Faith

3x Tremendous Fire
3x Mimicat
3x Graverobber
3x Monster Reborn
3x Solomon’s Lawbook
3x Time Seal
3x Earthshaker
3x Dian Keto the Cure Master

3x Riryoku

3x Magic Jammer

You can only get Riryoku with Gameshark, but you can make a version of this deck without cheats by using Ookasi instead. You will just have to do a lot of grinding. Regardless, this deck always works for two goals at once: to set up Exodia pieces and to burn your opponent, and I discard lots of cards in the process. Solomon’s Lawbook and Fiend Reflection #2 serve both purposes very well, both giving me another turn to draw cards.

Naturally, Mimicat, Graverobber, and Monster Reborn let me revive Exodia pieces and burn spells many times. Each leftover card has another purpose: Time Seal and Earthshaker interrupt my opponent’s marching army. Magic Jammer cancels out any spell my opponent can use to counter my burn tactics. Dian Keto heals me of any damage.