Duels 9-11 Created Cards

MAYA’S CARDS:

Cœlestial Siren Clothon

LIGHT/Fiend/Level 10/ATK 0/DEF 0

  1. Cannot be destroyed by battle. Your opponent takes any battle damage you would have taken from battles involving this card instead.
  2. At the end of the Battle Phase, if this card battled: shuffle 1 card your opponent controls into the Deck(s) for each 1000 points of damage inflicted by this card during this turn.
  3. If this card is destroyed: half both players Life Points.

Cœlestial Siren Lacheson

LIGHT/Fiend/Level 10/ATK 0/DEF 0

  1. Cannot be destroyed by battle. Your opponent takes any battle damage you would have taken from battles involving this card instead.
  2. At the end of the Battle Phase, if this card battled: your opponent discards 1 random card for each 1000 points of damage inflicted by this card during this turn.
  3. If this card is destroyed: banish all non-”Cœlestial Siren” monsters on the field until your 2nd Standby Phase after activation.

Cœlestial Siren Atropon

LIGHT/Fiend/Level 10/ATK 0/DEF 0

  1. Cannot be destroyed by battle. Your opponent takes any battle damage you would have taken from battles involving this card instead.
  2. At the end of the Battle Phase, if this card battled: Special Summon 2 “Cœlestial Siren” monsters with different names from your hand, Deck, or Graveyard.
  3. If this card is destroyed: both players shuffle all cards in the Graveyard into the Deck(s).

Dark Necrophilia

DARK/Fiend/Level 8/ATK 2200/DEF 2800

  1. Cannot be Normal Summoned. Must first be Special Summoned by banishing 3 Fiends from your Graveyard.
  2. If this card is destroyed and sent to the Graveyard, as long as it is in the Graveyard: each time your opponent’s monster attacks, flip a coin. If Heads: negate the attack. Your opponent takes damage and you gain Life Points equal to half the monster’s ATK.

Cavern Golem

DARK/Fiend/Level 8/ATK 3000/DEF 2500

  1. Can be Special Summoned from your hand by Tributing 1 monster your opponent controls.
  2. You can discard 1 card during your End Phase; if not, change control of this card.

Stygian Ghost Jockey

DARK/Level 2/Fiend/ATK 300/DEF 1350

TUNER

  1. During your opponent’s turn, if your opponent’s monster attacks you directly: you can Special Summon this card from your hand or Graveyard and Special Summon 2 “Ghost Jockey” Tokens (DARK/Level 1/Fiend/ATK 0/DEF 0).
  2. During your opponent’s End Phase: banish this card from your Graveyard.

Stygian Drag Racer

DARK/Level 3/Fiend/ATK 1650/DEF 600

  1. If you Summon this card, you can banish it until your next Standby Phase: send 1 Fiend monster from your Deck to the Graveyard OR add 1 Fiend monster with a different name from your Deck to your hand. You can only Summon Fiend monsters this turn.

Stygian Kart Racer

DARK/Level 3/Fiend/ATK 1350/DEF 300

  1. If you Normal Summon this card, you can banish it until your next Standby Phase: draw 1 card. If it is a Fiend Monster Card, you can reveal it, and draw 1 more card.

Quantum Stargate

Spell Card

  1. If your opponent controls monsters and you control no monsters: Special Summon 1 monster with 0 ATK and DEF from your hand or Deck in Attack Position. It cannot be Tributed or used as Material for any Special Summon from the Extra Deck.

Pot of Eternity

Spell Card

  1. Shuffle 5 banished cards into the Deck(s) and draw 2 cards.
  2. You cannot activate any Spell Cards this turn (except this card).

SECMETON CARDS:

Ghost Mariner Davy Jones

WATER/Level 4/Fiend/ATK 1600/DEF 1000

  1. During the End Phase: you can shuffle all WATER monsters banished during this turn into the Deck(s).
  2. You can destroy 1 WATER monster you control (except this card): Set 1 “Ghost Mariner” Continuous Trap Card from your Graveyard.

Ghost Mariner’s Sky Curse

Continuous Trap Card

  1. When your opponent activates a Spell Card, if you control “Ghost Mariner Davy Jones”, you can banish 3 WATER monsters from your Graveyard: Negate the Spell Card and destroy it.

Ghost Mariner’s Trench Curse

Continuous Trap Card

  1. When your opponent activates a Trap Card, if you control “Ghost Mariner Davy Jones”, you can banish 3 WATER monsters from your Graveyard: Negate the Trap Card and destroy it.

Ghost Mariner’s Shore Curse

Continuous Trap Card

  1. When your opponent’s monster attacks, if you control “Ghost Mariner Davy Jones”, you can banish 3 WATER monsters from your Graveyard: Negate the attack and destroy the monster.

Dreadnaught Fortress Whale

WATER/Level 8/Fish/? ATK/? DEF

  1. You can Tribute more than 2 monsters to Tribute Summon this card. The ATK/DEF of this card is equal to the total ATK of all WATER monsters Tributed to Tribute Summon this card.
  2. If this card would be destroyed: you can destroy 1 monster you control instead.

Grand Heron

WATER/Level 10/Winged Beast/ATK 2000/DEF 2000

  1. When you Normal Summon this card: you can add 1 WATER Level 7 or higher monster to your hand.
  2. Once per turn, you can discard 1 WATER monster: return all Spell/Traps on the field to the hand.
  3. If your opponent only controls face-up monsters: this card can attack directly.
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Yugioh Endgame: Duel 10 – Trapped In Davy’s Locker

Maya: 200 || Secmeton: 3950

“Ow, ow, ow, ow, ow…” Maya keeps moaning as she struggles to get up. “My ass will be bruised for days. I don’t know if Yukio is into that sort of thing, but still.” She gets on one knee and forces herself up with some effort, still grumpy Secmeton put her in a position beneath him. “I may be in a bad spot, but I’m coming back.”

Seceton raises an eyebrow, annoyed, “In case you didn’t notice, I just pounded you into the ground wide open, deep and dirty!”

Everyone around him snickers hard enough for a bit of snot to come out. Mathias can barely restrain tears of laughter. “Your joke is one chapter too late, my dude.”

“For the love of Neptune’s trident, grow up you children!” Secmeton admonishes his enemies. “This is not Captain Underpants! This is a serious card game battle with the fate of the world at stake!”

MAYA’S TURN: Anyway, back to the boring card game. Maya gains 1000 Life from Snatch Steal (Maya LP 200 → 1200), and her Stygian Drag racer returns with roaring engines. “I activate Spider Web and I choose to add the Bahrastos in your Graveyard in my hand.” Maya declares. “And this action puts Vanity’s Emptiness in the Graveyard, so I destroy 2 monsters in my hand to Special Summon your monster!” And surely enough, the behemoth encroaches on Maya’s field (ATK 1800).   

“What a meaningless spiteful display, stealing my monster for the sake of it.” Secmeton admonishes her.

“Oh yes, it’s spiteful.” Maya admits. “But it’s useful. I destroyed Celestial Siren Lacheson with your monster’s effect, so she activates.” Suddenly, all of Secmeton’s monsters disappear within several wormholes. “Don’t worry about them. They’ll be back in two turns.”

With that strategy executed, Maya prepares for the attack. “I Normal Summon Thunder King Rai-Oh (ATK 1900)!” A tall machine hovers above the ground using the electromagnetic field it generates around itself to do so. “I atta-”

She suddenly goes quiet. Secmeton has three facedown cards and Maya has none. And her Life is really low. What does she do?

“Urgh. I Set a card and call it a turn.” Maya grumbles.

SECMETON’S TURN: “You didn’t have it in you. Then again, criminals are cowards. Sinister Serpent goes back to my hand. That is all.” Secmeton is forced to cut his turn short.

MAYA’S TURN: “I Normal Summon Stygian Kart Racer (ATK 1350), and banish it to draw a card.” A burning skeleton in a biker jacket speeds into play with a go kart on fire, then vanishes as quickly as he came. “Not a Fiend, but a good draw.” Maya thinks to herself.

“I switch Rai-Oh to Defense Position and Set a card.” Maya quietly ends her turn once more.

SECMETON’S TURN: “I thought so.” Secmeton says, smiling. “I just drew my best monster. Now I have all the cards needed for my ultimate strategy.”

“Well that’s tactically sound, revealing the cards in your hand, so to speak.” Maya remarks in an aside.

“I Normal Summon Ghost Mariner Davy Jones (ATK 1600)!” Secmeton announces, giving rise to a ghostly pirate skeleton, the devil of the ocean himself. “Go, Davy Jones! Destroy Rai-Oh!” The fiendish pirate cuts Rai-Oh down with his rapier.

Maya realizes at this point she made a mistake switching Rai-Oh to Defense. And then realizes she made yet another mistake not activating her Traps. “Good grief. When it rains, it really does poar.” Maya mutters to herself.

MAYA’S TURN: “My turn!” As soon as Maya draws her card, the Stygian Kart Racer returns to the field, as do all the monsters banished by Celestial Siren Lacheson. Maya and Secmeton reclaim the monsters they stole from each other in the process, Atropon returning to Maya’s field, Bahrastos to Secmeton’s.

“I activate Monster Reborn! I revive -”

“No, you don’t. I activate my Continuous Trap, Ghost Mariner’s Sky Curse” Secmeton shuts her down. “I banished 3 WATER monsters in my Graveyard to negate Monster Reborn!”

“Humph!” Maya bites her lip in frustration, then pauses to ruminate over her position. Secmeton has a Trap out that looks like one in a series of cards designed to negate card effects. One negates Spells. Another probably negates Traps. And then another probably negates monsters. Interesting hypothesis; now to test it out.

“I Tribute your Abyss Soldier to Special Summon Cavern Golem (ATK 3000) to your field!” The undersea warrior shatters, and the pieces reassemble into a large creature made of mud and cave stones. “Atropon, attack Cavern Golem!”

Secmeton sternly raises his palm as if he can physically stop the assault. “I won’t let you! Activate Ghost Mariner’s Shore Curse!” He banishes another 3 WATER monsters, letting Davy Jones crush Atropon’s body with a deadly curse.

“Good!” Maya shouts as her monster shatters. “Her effect kicks in since she got destroyed! We both lose half our Life!” Blazing arrows made of light shoot out from the Siren’s shattered body, hitting both Maya and Secmeton through the chest. (Maya LP 200 → 100, Secmeton LP 3950 → 1975)

Secmeton staggers back, his old body struggling to endure such a piercing assault. He curses his opponent. “You will not defeat me with a mere monster effect! I’ll drag you to Hell with me if I have to for killing my son! You swinish bard! You foul dragon!”

Maya tries counting on her fingers all the unique insult Secmeton has thrown at her today, but gives up. “Come on, old man. Using a thesaurus doesn’t make you smarter. Why do stupid men call me a slut, anyway? I’ve only ever had -” She counts on her fingers again, and easily finds the right number. “Three lovers, five at most if you count casual sex, in my entire life. That’s downright prudish by Western expectations.”

“Maybe it’s because those men are stupid?” Yukio suggests with a deadpan tone.

“And you.” Maya addresses Secmeton. “Why do you keep calling me a slut in a thousand different ways? Because unlike other damaged women, I don’t like creepy older men. And where is Mrs. Secmeton anyway, because I have never heard of her?”

Secmeton grits his teeth, offended to his core. “Leave my deceased wife out of this, virago!”

“Got it. All I need to know. A little exposition wasn’t that hard, now was it. I switch Stygian Kart Racer and Stygian Drag Racer to Defense Position.” So Maya ends her turn.

“And so Davy Jones activates.” Secmeton informs his rival. “I shuffle all the WATER monsters I banished this turn into my Deck.”

Mathias nudges Yukio with his great elbow. “This duel is getting really tense. I almost can’t stand it. I’m so excited; just watching it gives me the bluest balls ever.”

“Mathias!” Yukio scolds him. “You will get us censored!”

“Oh, come on! You’re the one with a girlfriend! I expected you to have a heartier appetite!” Mathias then makes a few cheap jokes about 4Kids Entertainment.

At this point the large hole high above, which connects the duelists underground to the world outside, seems to brim, like it’s getting rough around the edges. As Yukio and Mathias peer up to see what is happening, they see their revolutionary forces gathering round to see Maya’s epic showdown against a high mage, a being they have thought was untouchable.

Yukio sees JC and Miguella in particular since they peered down below more eagerly. JC comments, “Looks like Maya’s in a quagmire. Wonder how she’ll get out of this. She’s got a big boner down her throat. – Bone! I meant bone! I meant bone!” JC hits himself. “ARGH!”

Miguella rolls her eyes and sighs to the darkness beneath her. “Why do people associate card battles with sex anyway. I really don’t get it.”

SECMETON’S TURN: “Ready, vampiric witch. Here I come! Monsters, assault her!” Secmeton commands.

As his monsters encroach past their border unto the enemies’, Maya springs her trap. “Storming Mirror Force!” And the invading army is caught in a wall of wind. “I’m bouncing all your monsters back to the hand!”

“Oh no you don’t!” Secmeton then triggers his trap. “Ghost Mariner’s Trench Curse! I banish another three WATER monsters to negate your Mirror Force card!”

Maya jumps a little bit in excitement, not unlike how guinea pigs do when popcorning. “Do I see a Chain Link of 3 or higher! I love those! Solemn Judgment!” Maya pays half her Life, shattering Secmeton’s card, which in turn lets the wall of wind on Maya’s field blow away all enemy monsters. (Maya LP 100 → 50)

Quick! Secmeton must recover! But how? He has an idea! “I Normal Summon Davy Jones once more and destroy Sinister Serpent and Grant Heron in my hand to Special Summon Bahrastos!” Two members of his undersea forces return to the field. “I use the other effect of Davy Jones: I destroy Bahrastos to return Ghost Mariner’s Trench Curse to the field. And as I end my turn, I shuffled my banished WATER monsters back into my Deck.”

With these plays, Secmeton regains his composure enough to bluster at Maya. “You wasted half your Life for no reason. My field is exactly like before. I’ve got your head between my legs, and there’s nothing you can do about it.”

Yukio and Mathias snicker some more. It is too much. Maya is too focused on the duel to notice anything. She begins her next turn.

Yugioh Endgame: Duel 9 – Deep and Dirty

Secmeton summons the Millennium Necklace. The sacred Item leaves its sanctuary from inside the Momentum and lands on Secmeton’s open palm. The duel disk flies on command to the other palm of its master. Almost all the lights above shut out and the dark room becomes even darker. The shadow game begins. Secmeton says to Maya, “I will never forgive you for treating human life so shamefully. You will pay dearly for your folly.”   

MAYA: 8000 || Secmeton: 8000

MAYA’S TURN: “Talk about the wastewater plant calling the sewer black.” Maya retorts. “Challenger goes first! I end my turn.” Maya’s tone is so careless it looks like has made a mistake.

SECMETON’S TURN: “You can’t be serious! After all your blustering, blistering, festering words, you end your turn with an open field!” Secmeton fumes. “I’ll make sure your glib attitude costs you the duel!”

His luck this draw can not be any better. “I reveal and activate Rank-Up Magic – The Seventh One!” Maya is mildly surprised seeing such good fortune. “Using its power, I Xyz Summon Number 101: Silent Honor ARK (ATK 2100), and immediately overlay it to Xyz Summon Number C101: Silent Honor DARK (ATK 2800)!” An advanced submarine appears, then transforms into a trident wielding warrior of the deep.

The whole sequence takes place within the effect of a single Spell Card, letting him Special Summon from his Extra Deck more than once, bypassing the normal limit. What can Maya say; rules are meant to be broken.  

“I activate Graceful Charity!” Secmeton continues, drawing three cards and discarding two. His preparation for a powerful combo is complete. “I use Premature Burial, paying 800 Life to resurrect Superancient Deepsea King Coelacanth (ATK 2600), and I discard a card to use his effect! Arise from my Deck, three units of Oyster Meister (1600 ATK) and Royal Swamp Eel (ATK 1700)!” A fish hundreds of millions of years old the size of a whale returns among the living, bringing with it an aquatic battalion. (Secmeton LP 8000 → 7200)

“Then, I sacrifice the three Oyster Meisters and Royal Swamp Eel to Tribute Summon Dreadnaught Fortress Whale!” The battalion vanishes, allowing a whale with a gunned fortress on its back to take its place, a whale so big it takes the size of the whole chamber, absorbing the total strength of all the forces sacrificed to make its summoning possible (ATK 6500). Yet the three Oyster Meister monsters are not completely gone, leaving behind three Oyster Tokens (DEF 0).

“Observe, the ocean has heaved her bosom and brought forth all the forces of the deep to my side. My mistress serves me and me alone. And now for the final catch. You took me lightly at your peril. All monsters, attack Maya! Kill her!” The ocean’s greatest monsters lunch to strike, bite, and gun Maya down.

“I activate Stygian Ghost Jockey (DEF 1350) in my hand to Special Summon it!” Maya slaps her card down like her life depends on it, since it does. The ghostly skeletons of a horse and rider form out of smoke, and with it arrive the spirits of two Tokens of similar appearance (DEF 0). Hardly do they appear when Secmeton’s forces send them back to the grave.

Maya scolds her opponent, “You had a god draw and an OTK combo, only for me to waste both with one little card. What a shame.”

Secmeton grits his teeth in anguish. “You! You arrogant termagant vituperator! You killed my son! How dare you frustrate my vengeance!” He wishes more than anything to stab Maya in the guts and rip them out but cheating in a shadow game means certain death. He can only set a card face-down.” With the end of his turn, Maya must banish her Stygian Ghost Jockey from the Graveyard.

MAYA’S TURN: “My turn! I’ll do more damage with two cards than you did in ten! I activate Quantum Stargate! I’ll use its power to Special Summon a monster with 0 ATK and 0 DEF from my Deck!”

“What!?” Secmeton exclaims in shock. “How could you do anything with such a weak monster?”

“I’ll show you. I Summon Celestial Siren Clothon!” Some thing teleports to the field from light years away, what looks an empty blue-colored suit of armor that can be worn by a  mermaid warrior of sorts. Yet it has six arms and a large mirror-like screen at the center; within it Secmeton sees the eyeless face of an old crone.

“What on earth -”

But Secmeton does not have time to finish. “I activate Charm of Lamentation. And now,” Maya commands. “Clothon, attack the Dreadnaught Fortress Whale!” The Siren obeys, using her six arms to bewitch the ocean behemoth into attacking her.

“But my monster has 6500 ATK!” Secmeton gasps in shock. What scheme is Maya is plotting to subvert his great whale monster? He has no time to ponder the mystery. He must act on instinct. “I activate Half-Shut on my monster!” The move cuts the ATK of Dreadnaught Fortress Whale in half (ATK 6500 → 3250). Still, the whale strikes its target with its massive turrets. Clothon easily makes the missiles explode before hitting her with an invisible barrier, absorbing their power, then striking Secmeton directly with a snowstorm of equal force. (Secmeton LP 7200 → 3950)

Secmeton’s old body cows under the blow, but the old man does not bend the knee. “Good instincts.” Maya acknowledges, and Secmeton decides to take the compliment. “But I’m not done torturing you this turn. I can draw an extra card with Charm of Lamentation. Since your monster lives, my attack was technically a failure.”

“You’re inability to destroy my monster in battle reveals your weakness.” Secmeton says.

Maya returns his comment with a wide grin. “Destroying monsters by battle is so Duelist Kingdom, as is sending them to the Graveyard in general. My Siren’s true power reveals itself now. I gave you three thousand plus damage, so Clothon will return three cards you control to your Deck: Silent Honor DARK, Dreadnaught Fortress Whale, and Premature Burial. Clothon, dust the field!” Maya’s monster conjures another snowstorm, sweeping away the eyesores.

“You got rid of Coelacanth by removing Premature Burial from the field.” Secmeton mumbles to himself, not to Maya, as his great fish dissolves to dust. “If you targeted it, I might have been able to counter your Siren.”

“I set a card.” Maya concludes blandly in anticlimax. “Your move, old man.”

But Secmeton does not move. Warm salty tears fall down his crusted old cheeks and into his white beard as he stares at the head of his son Maya so callously threw at the floor. He cannot move.

“Come on. Move.” Maya kicks the floor in boredom as if she was kicking an old dog to get up. “Believe it or not, people are dying all around us right now. You’re lucky we’re just playing a boring card game.”

Secmeton trembles in rage, crying, “You killed my son! How can you demand an old man wracked with the grief of the death of his only begotten son to confront you in battle!” He howls into the air.

Maya rolls her eyes and sneers, “I expected more than token resistance from a high mage.”

“You killed my only son!”

“Then act like it!” Maya berates him. “I didn’t sacrifice several hundred men or an afternoon for cazuela to hear you cry. You think you’re a unique individual? Several hundred fathers will weep more than you ever will for the violent deaths of their sons. Your misery will be short. Now stop ruining my willing suspension of disbelief and fight me like a man who actually lost everything!”

“You do not know what it feels like to lose your only begotten son!” Secmeton wails in protest, falling to his knees.

“You’re right; I don’t.” Maya admits, however, “I know this; if you killed my son, I’d fight for my life to kill you, even in a children’s card game.

This makes old Secmeton recovers his wits. He uses his duel disk to upload information on Maya’s Siren monster, studying all her traits, then gets up upon finding a good strategy.

SECMETON’S TURN: “I return a Sinister Serpent residing in my Graveyard to my hand. I tribute two of my Oyster Tokens to Tribute Summon Grand Heron (ATK 2000)!” Out comes the majestic bird. Even Maya has to admire her beauty, but Secmeton goes on. “As I Normal Summoned her, I’ll add a high Level WATER monster to my hand. And now, I destroy Sinister Serpent and my last Oyster Token to Special Summon it! Arise, True King Bahrastos, the Fathomer (ATK 1800)!” A purple wyrm behemoth descends unto the field.

“With his arrival comes his effect. Bahrastos, banish Maya’s backrow!” And so Maya’s Charm of Lamentation and facedown Trap Card vaporize. “You had Blazing Mirror Force waiting for me. Too bad.” Secmeton gloats. “Your nightmare has just begun. I overlay Grand Heron and Bahrastos to Xyz Summon True King Of All Calamities (ATK 3000)!” Both monsters collapse to form an interdimensional portal, bringing out a larger Behemoth as black as outer space, and now Maya understands Secmeton’s real strategy.

“I detach 1 Material to make your Siren DARK Attribute.” Secmeton says. His beast roars, spreading an aura of dark waves throughout the field, making the Siren shudder and cracking her face-screen. This worries Maya, since not only will her Siren’s effects be shut down while it’s on the field but in the Graveyard too.

“True King, destroy Clothon!” Secmeton commands. Like a dragon, his monster destroys its foe with a blast from its mouth, forcing Maya to shield herself from the ricochets of the onslaught. (Maya LP 5000 → 200) “I set a card.”

Maya is astonished Secmeton knows of the other Sirens but knows better than the show it. Secmeton seems to read her, for he explains himself, “Clothon is most likely a reference to Clotho, one of the three Fates. You probably have a Lachesis and an Atropos buried in your Deck. Did you think I’d let you off the hook that easily, you fiend?”

“And you knew of my Siren’s effect how?” Maya asks.

“I read the card.” Secmeton tersely replies.

“I’m astonished.” Maya remarks dryly. “Villains in this franchise don’t do that.”

“I do not believe I am the villain in this story.” Secmeton says darkly, the implied insult as obvious as a black cloud before rain.

“You’re right.” Maya chides him. “You’re a minor antagonist at best.”

“You’re wrong. I am your destroyer, the man who will put your wicked designs to an early end.”

“I’d like to see you try.”

MAYA’S TURN: As her turn starts, Maya contemplates her position. True King puts a big damp on her Sirens. She will either have to go around it or drain it of Xyz Material, the source of its power. Ah, how annoying. The old man is as much of a killjoy as Squidward is.

Never mind. Maya says, “I Normal Summon Stygian Drag Racer (ATK 1650)!” A daredevil in a flaming car speeds its way to the field, the engine howling like a savage beast. “I banish it to use its effect, letting me send a Fiend from my Deck to the Graveyard.” The monster speeds off again to enter a new dimension.

“Now I banish the Fiend I milled, Stygian Street Patrol, to Special Summon Celestial Siren Atropon.” The second Siren, colored red and revealing the eyeless visage of a young virgin, appears, but meekly and curled up in a defensive posture (DEF 0). “I set a card and activate Card of Demise. I draw five cards.”

“But five turns later you lose your hand.” Secmeton finishes for her. “Let that fact seal your fate.”

“You wish. I set two cards and end my turn.”

SECMETON’S TURN: “The game is mine now! I win!” Secmeton declares. “I drew a good omen! – But first I return Sinister Serpent to my hand. – I activate Pot of Greed!”

“I’m sorry but what does that card do again?” Maya asks, pretending to look confused. “I forgot.”

“It lets me draw two more cards from my Deck.” Secmeton explains with all the seriousness you would expect from a man like him. “I Normal Summon Abyss Soldier and discard Sinister Serpent to bounce your facedown card.” An undersea warrior with a whale’s head rises to the surface and gets rid of the troublesome card with the power of its magic trident.

Maya is not too happy. Activating that very card, Solemn Judgment, would have been suicidal.

Secmeton carries on his scheme. “I detach 1 Material for True King to negate your Siren’s effect and I call the DARK Attribute!” – “This is it!” Maya says to herself at this key moment. – His behemoth roars again, rattling Maya’s monster to her core. “Then I activate Monster Reborn!”

“I counter with Vanity’s Emptiness!” Maya rebukes him. “As your opponent, I declare you invalid!”

“A bold claim, but it won’t hold up. I won’t bother to defeat your worthless monster. I’ll just Snatch Steal her!” He equips the Spell Card to Maya’s monster, forcing her to leave her post. “Your monster has betrayed you to my cause and your field is open. This is how you will die, abandoned and alone. My monsters, attack Maya directly!”

Secmeton’s monsters strike their foe with the blunt force of a trident and the blast of flames, throwing Maya unto the ground with her limbs spread out. (Maya LP 5000 —> 200)

Suddenly, the ceiling above them cracks wide open as Yukio and Mathias land next to the combatants, still blazing with the power of their Ka energy. Maya groans; she is not too happy that her comrades get to see her in such an unflattering position. Maya says to herself, “If this goes on, I’ll be six fathoms under.”