Red Dragon Decks Before They Were Cool

My final attempt at making the best Forbidden Memories Deck without cheats:

Red Nova
Monsters:
3x Meteor B. Dragon
3x Blue-Eyes White Dragon
3x Metalzoa
3x Skull Knight
3x Zoa

Equip Spells:
3x Megamorph
3x Bright Castle
3x Dragon Treasure
3x Dark Energy 
3x Malevolent Nuzzler
3x Violet Crystal

Normal Spells:
3x Raigeki
1x Dark Hole

Traps:
3x Widespread Ruin

The primary attackers of this Deck are Meteor B. Dragon and Blue-Eyes White Dragon, both of which have the Sun to counter the Moon of Gate Guardian. Metalzoa, Skull Knight, and Zoa are secondary attackers. Skull Knight and Zoa are very important since it has Mercury to counter the Sun of Blue-Eyes Ultimate Dragon.

The Equip Spells exist to power up the two “classes” of monster in this Deck: bright fiery dragons and brutish creatures of darkness. All three of my weaker monsters (Metalzoa, Skull Knight, Zoa) can be powered up by the same Equip Spells. Meteor B. Dragon and Blue-Eyes White Dragon don’t have as many options but they don’t need as many Equip Spells to become strong enough to challenge a Blue-Eyes Ultimate Dragon.

Widespread Ruin has many uses. It is a good first move to buy you some time. You can protect yourself later in the game from a Blue-Eyes Ultimate Dragon or Gate Guardian in the event your opponent draws them. By having only 15 monsters, I trim my Deck of redundant monsters and enjoy Widespread Ruin while being consistent.

Raigeki is staple while Dark Hole can also get rid of your opponent’s back row.

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Yugioh Forbidden Memories Decks (No Cheats)

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Hopefully I will never have to write another blog about Forbidden Memories. But I can’t help it. I keep tinkering with my Deck and can’t leave well enough alone. I came up with two decks, the very limits of what I can achieve in Forbidden Memories without cheats.

DARK DRAGONS
Monsters:
3x Meteor B. Dragon
3x Blue-Eyes White Dragon
3x Metalzoa
3x Twin-Headed Thunder Dragon
3x Skull Knight
3x Zoa

Equip Spells:
3x Megamorph
3x Bright Castle
3x Dragon’s Treasure
3x Dark Energy
3x Malevolent Nuzzler
2x Violet Crystal
2x Beast Fangs

Normal Spells:
3x Raigeki

Maybe the superior deck, DARK DRAGONS consists of the most powerful Dragons and DARK monsters in the game. Meteor B. Dragon, Blue-Eyes, and Twin-Headed are the Dragons while Metalzoa, Skull Knight, and Zoa are the DARK monsters. The idea is to make both groups of monsters as powerful as I can while also using their Guardian Stars to my advantage. The Sun helps Meteor B. Dragon and Blue-Eyes defeat Gate Guardian. Mercury helps Skull Knight and Zoa defeat Blue-Eyes Ultimate Dragon.  

Adding the right Equip Spells to make both groups equally effective was tricky business. Otherwise, the Deck would be inconsistent. I found Dark Energy and Beast Fangs very helpful because they equip to both my DARK monsters and Twin-Headed, one of the Dragons. They help bridge the gulf between two classes of monsters that are otherwise enemies.     

THUNDER DRAGONS
Monsters:
3x Meteor B. Dragon
3x Blue-Eyes White Dragon
3x Twin-Headed Thunder Dragon
3x Sanga of the Thunder
3x Red-Eyes Black Dragon
3x Meteor Dragon

Equip Spells:
3x Megamorph
3x Bright Castle
3x Dragon’s Treasure
3x Salamandra
3x Invigoration
2x Beast Fangs
2x Dark Energy

Normal Spells:
3x Raigeki

THUNDER DRAGONS builds around Meteor B. Dragon and Twin-Headed Thunder Dragon, so we use Equip Spells like Salamandra and Invigoration to further boost their power. While this Deck has greater potential power than DARK DRAGONS, it is harder to use because you must fuse weaker monsters together most of the time. This makes it less consistent, ironically enough.

Both Decks are adequate enough. I can beat Seto 3rd and Nitemare more than 20 times in a row, and I can overcome Blue-Eyes Ultimate Dragon most of the time. Ra-Amun knows how much I hate that monster, but beating it will always need effort without cheats.  

Best Yugioh Forbidden Memory Decks (No Cheats) *REVISED*

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Last weekend I lost to Seto 3rd in campaign, which really upset me. I duel against him like crazy in free duel precisely to prevent a situation like this and, well, it happened anyway. So I set to work making two new decks that would never fail me again.

Thunder Dragons
3x Meteor B. Dragon
3x Blue-Eyes White Dragon
3x Twin-Headed Thunder Dragon
3x Sanga of Thunder
3x Red-Eyes Black Dragon
3x Meteor Black Dragon
2x Skull Knight

3x Megamorph
3x Bright Castle
3x Dragon’s Treasure
3x Salamandra
3x Invigoration

3x Raigeki

2x Widespread Ruin

Yesterday, I defeated Seto 3rd 40 times with no losses. It is basically my last deck but with a few tweaks to it. Namely, I took out the Umi field spell and one of the traps, then replaced them with 2 Skull Knight. The dark warrior monk is a tech-in of sorts because of his guardian stars. Mercury helps it overcome your opponent’s Blue-Eyes Ultimate Dragon and Neptune helps it overcome Meteor B. Dragon.

Otherwise, I would get too many dead draws. Widespread Ruin can really kill you when you need an equip spell so I had to compromise. I tried adding more equip spells but I ended up drawing dead hands with no monsters. So I had to make use of experience.

Everything else functions like the old deck did: making a monster with over 4500 ATK. It can be a pain at times because Twin-Headed Thunder Dragon is too often too weak, unless I replaced the 2 Widespread Ruin with 2 Umi. Otherwise, I rely too much on Meteor B. Dragon. I’ll have to experiment with that.

In case the 2 Umi work better, I’ll just put it on the deck list above so I won’t have to write a billion new blogs. This deck is worse for campaign but would fare better in versus mode because most top duelists in this game seem to use many monsters of dark attribute.

Dark Dragons
3x Meteor B. Dragon
2x Blue-Eyes White Dragon
2x Metalzoa
3x Skull Knight
3x Zoa
3x Red-Eyes Black Dragon
3x Meteor Black Dragon

3x Megamorph
3x Bright Castle
3x Dragon’s Treasure
3x Dark Energy
3x Malevolent Nuzzler

3x Raigeki
3x Yami

Yesterday, I defeated Seto 3rd 20 times with no losses, and I defeated 20 more times today with no losses. I say probably because I won my duels more easily with this deck. It mostly boils down to the Yami field spell and many of my monsters having a Mercury guardian star. This way, Skull Knight and Zoa easily get an “unfair” 1000 ATK boost, helping it destroy Blue-Eyes Ultimate Dragon.

The downside? I can’t create an overpowered Meteor B. Dragon as easily as before. On the upside, I don’t have to rely on that poor dragon so much anymore. Skull Knight and Zoa take the game for me more often than you might think.  This deck is better for campaign because of the “unfair” ATK boost I mentioned before, but would fare worse in versus mode because my field spell would boost my opponent’s monsters.

My Best Yugioh Forbidden Memories Decks *REVISED*

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Posted below are the best decks I could ever build for Yugioh Forbidden Memories, both for a deck I built without using any Gameshark cheats and a deck I built using cheats.

Natural Deck:
3x Meteor Black Dragon
3x Blue-Eyes White Dragon
3x Twin-Headed Thunder Dragon
3x Sanga of the Thunder
3x Red-Eyes Black Dragon
3x Meteor Dragon

 3x Megamorph
3x Bright Castle
3x Dragon’s Treasure
3x Invigoration
3x Salamandra

3x Raigeki
1x Umi

 3x Widespread Ruin

 I altered this deck by taking out the 3x Seiyaryu and 3x Skull Knight, replacing them with 3x Salamandra and 3x Widespread Ruin. I did not have enough power ups to beat Seto 3rd (with his Blue-Eyes Ultimate Dragon) consistently enough for my taste. Yes, I beat him with my old deck on a 20:1 ratio basis, but I beat with him with my new deck around a 25:1 ratio. It is slightly higher, and I can’t figure out any way to get higher without cheats. This is my very limit.

Skull Knight is a good tech-in for beating Meteor Black Dragons and Blue-Eyes Ultimate Dragons, but I didn’t have room for him. Same with Seiyaryu; plus I don’t need it, since I have enough dragons to fuse with my Sanga of the Thunder to make Twin-Headed Thunder Dragons.

Widespread Ruin saved my life many times, since the opponent often has to waste a turn getting rid of it with Harpies’ Feather Duster or fodder. This gives me a little more time to get a good hand so I can play a strong combo. I usually set it on the first turn, or set it to protect a strong monster I have in play so Seto 3rd (or Nitemare) can’t kill it with Blue-Eyes Ultimate Dragon. If you want to beat this game consistently, you must always be ready to jump against a Blue-Eyes Ultimate Dragon.

 Gameshark Deck:
3x Blue-Eyes Ultimate Dragon
3x Gate Gaurdian
3x Meteor Black Dragon
3x Black Luster Soldier
3x Magician of Black Chaos

3x Megamorph
3x Bright Castle
3x Dragon’s Treasure
3x Dark Energy
3x Sword of Dark Destruction

3x Raigeki
3x Swords of Revealing Light
1x Dark Hole

3x Widespread Ruin

I edited the Gameshark deck by giving it a more definite theme: dragons with dark warriors, so I could make the deck more consistent. I could more easily match my monster with the proper equip spell to make it stronger. Black Luster Soldier and Magician of Black Chaos are weaker than Perfectly Ultimate Great Moth and Black Skull Dragon but they can easily become stronger with equips. I traded some strength for lots of speed.

Black Luster Soldier is the strongest warrior in the game after Gate Guardian, and both monsters combine with both Dark Energy and Sword of Dark Destruction. Magician of Black Chaos works as a solid tech-in since you can give it an extra attack boost against a Blue-Eyes Ultimate Dragon or Perfectly Ultimate Great Moth by choosing the right guardian planets when you play it.

Skull Knight also works fine, since it can subvert your opponent’s Meteor Black Dragon with the Neptune guardian planet, but cannot repel a Black Skull Dragon. I would say Skull Knight is slightly more useful than Magician of Black Chaos, since Meteor Black Dragon is a bigger threat later in the game, but I wanted to give my deck a bit of Atem’s character by putting both his ace monsters in it. Too each his own.