Yugioh Forbidden Memories Decks (No Cheats)

yugi_and_meteor_b__dragon_by_riomak-d2690qp

Hopefully I will never have to write another blog about Forbidden Memories. But I can’t help it. I keep tinkering with my Deck and can’t leave well enough alone. I came up with two decks, the very limits of what I can achieve in Forbidden Memories without cheats.

DARK DRAGONS
Monsters:
3x Meteor B. Dragon
3x Blue-Eyes White Dragon
3x Metalzoa
3x Twin-Headed Thunder Dragon
3x Skull Knight
3x Zoa

Equip Spells:
3x Megamorph
3x Bright Castle
3x Dragon’s Treasure
3x Dark Energy
3x Malevolent Nuzzler
2x Violet Crystal
2x Beast Fangs

Normal Spells:
3x Raigeki

Maybe the superior deck, DARK DRAGONS consists of the most powerful Dragons and DARK monsters in the game. Meteor B. Dragon, Blue-Eyes, and Twin-Headed are the Dragons while Metalzoa, Skull Knight, and Zoa are the DARK monsters. The idea is to make both groups of monsters as powerful as I can while also using their Guardian Stars to my advantage. The Sun helps Meteor B. Dragon and Blue-Eyes defeat Gate Guardian. Mercury helps Skull Knight and Zoa defeat Blue-Eyes Ultimate Dragon.  

Adding the right Equip Spells to make both groups equally effective was tricky business. Otherwise, the Deck would be inconsistent. I found Dark Energy and Beast Fangs very helpful because they equip to both my DARK monsters and Twin-Headed, one of the Dragons. They help bridge the gulf between two classes of monsters that are otherwise enemies.     

THUNDER DRAGONS
Monsters:
3x Meteor B. Dragon
3x Blue-Eyes White Dragon
3x Twin-Headed Thunder Dragon
3x Sanga of the Thunder
3x Red-Eyes Black Dragon
3x Meteor Dragon

Equip Spells:
3x Megamorph
3x Bright Castle
3x Dragon’s Treasure
3x Salamandra
3x Invigoration
2x Beast Fangs
2x Dark Energy

Normal Spells:
3x Raigeki

THUNDER DRAGONS builds around Meteor B. Dragon and Twin-Headed Thunder Dragon, so we use Equip Spells like Salamandra and Invigoration to further boost their power. While this Deck has greater potential power than DARK DRAGONS, it is harder to use because you must fuse weaker monsters together most of the time. This makes it less consistent, ironically enough.

Both Decks are adequate enough. I can beat Seto 3rd and Nitemare more than 20 times in a row, and I can overcome Blue-Eyes Ultimate Dragon most of the time. Ra-Amun knows how much I hate that monster, but beating it will always need effort without cheats.  

Advertisements

Best Yugioh Forbidden Memory Decks (No Cheats) *REVISED*

yugi_and_meteor_b__dragon_by_riomak-d2690qp

Last weekend I lost to Seto 3rd in campaign, which really upset me. I duel against him like crazy in free duel precisely to prevent a situation like this and, well, it happened anyway. So I set to work making two new decks that would never fail me again.

Thunder Dragons
3x Meteor B. Dragon
3x Blue-Eyes White Dragon
3x Twin-Headed Thunder Dragon
3x Sanga of Thunder
3x Red-Eyes Black Dragon
3x Meteor Black Dragon
2x Skull Knight

3x Megamorph
3x Bright Castle
3x Dragon’s Treasure
3x Salamandra
3x Invigoration

3x Raigeki

2x Widespread Ruin

Yesterday, I defeated Seto 3rd 40 times with no losses. It is basically my last deck but with a few tweaks to it. Namely, I took out the Umi field spell and one of the traps, then replaced them with 2 Skull Knight. The dark warrior monk is a tech-in of sorts because of his guardian stars. Mercury helps it overcome your opponent’s Blue-Eyes Ultimate Dragon and Neptune helps it overcome Meteor B. Dragon.

Otherwise, I would get too many dead draws. Widespread Ruin can really kill you when you need an equip spell so I had to compromise. I tried adding more equip spells but I ended up drawing dead hands with no monsters. So I had to make use of experience.

Everything else functions like the old deck did: making a monster with over 4500 ATK. It can be a pain at times because Twin-Headed Thunder Dragon is too often too weak, unless I replaced the 2 Widespread Ruin with 2 Umi. Otherwise, I rely too much on Meteor B. Dragon. I’ll have to experiment with that.

In case the 2 Umi work better, I’ll just put it on the deck list above so I won’t have to write a billion new blogs. This deck is worse for campaign but would fare better in versus mode because most top duelists in this game seem to use many monsters of dark attribute.

Dark Dragons
3x Meteor B. Dragon
2x Blue-Eyes White Dragon
2x Metalzoa
3x Skull Knight
3x Zoa
3x Red-Eyes Black Dragon
3x Meteor Black Dragon

3x Megamorph
3x Bright Castle
3x Dragon’s Treasure
3x Dark Energy
3x Malevolent Nuzzler

3x Raigeki
3x Yami

Yesterday, I defeated Seto 3rd 20 times with no losses, and I defeated 20 more times today with no losses. I say probably because I won my duels more easily with this deck. It mostly boils down to the Yami field spell and many of my monsters having a Mercury guardian star. This way, Skull Knight and Zoa easily get an “unfair” 1000 ATK boost, helping it destroy Blue-Eyes Ultimate Dragon.

The downside? I can’t create an overpowered Meteor B. Dragon as easily as before. On the upside, I don’t have to rely on that poor dragon so much anymore. Skull Knight and Zoa take the game for me more often than you might think.  This deck is better for campaign because of the “unfair” ATK boost I mentioned before, but would fare worse in versus mode because my field spell would boost my opponent’s monsters.