Duels 9-11 Created Cards

MAYA’S CARDS:

Cœlestial Siren Clothon

LIGHT/Fiend/Level 10/ATK 0/DEF 0

  1. Cannot be destroyed by battle. Your opponent takes any battle damage you would have taken from battles involving this card instead.
  2. At the end of the Battle Phase, if this card battled: shuffle 1 card your opponent controls into the Deck(s) for each 1000 points of damage inflicted by this card during this turn.
  3. If this card is destroyed: half both players Life Points.

Cœlestial Siren Lacheson

LIGHT/Fiend/Level 10/ATK 0/DEF 0

  1. Cannot be destroyed by battle. Your opponent takes any battle damage you would have taken from battles involving this card instead.
  2. At the end of the Battle Phase, if this card battled: your opponent discards 1 random card for each 1000 points of damage inflicted by this card during this turn.
  3. If this card is destroyed: banish all non-”Cœlestial Siren” monsters on the field until your 2nd Standby Phase after activation.

Cœlestial Siren Atropon

LIGHT/Fiend/Level 10/ATK 0/DEF 0

  1. Cannot be destroyed by battle. Your opponent takes any battle damage you would have taken from battles involving this card instead.
  2. At the end of the Battle Phase, if this card battled: Special Summon 2 “Cœlestial Siren” monsters with different names from your hand, Deck, or Graveyard.
  3. If this card is destroyed: both players shuffle all cards in the Graveyard into the Deck(s).

Dark Necrophilia

DARK/Fiend/Level 8/ATK 2200/DEF 2800

  1. Cannot be Normal Summoned. Must first be Special Summoned by banishing 3 Fiends from your Graveyard.
  2. If this card is destroyed and sent to the Graveyard, as long as it is in the Graveyard: each time your opponent’s monster attacks, flip a coin. If Heads: negate the attack. Your opponent takes damage and you gain Life Points equal to half the monster’s ATK.

Cavern Golem

DARK/Fiend/Level 8/ATK 3000/DEF 2500

  1. Can be Special Summoned from your hand by Tributing 1 monster your opponent controls.
  2. You can discard 1 card during your End Phase; if not, change control of this card.

Stygian Ghost Jockey

DARK/Level 2/Fiend/ATK 300/DEF 1350

TUNER

  1. During your opponent’s turn, if your opponent’s monster attacks you directly: you can Special Summon this card from your hand or Graveyard and Special Summon 2 “Ghost Jockey” Tokens (DARK/Level 1/Fiend/ATK 0/DEF 0).
  2. During your opponent’s End Phase: banish this card from your Graveyard.

Stygian Drag Racer

DARK/Level 3/Fiend/ATK 1650/DEF 600

  1. If you Summon this card, you can banish it until your next Standby Phase: send 1 Fiend monster from your Deck to the Graveyard OR add 1 Fiend monster with a different name from your Deck to your hand. You can only Summon Fiend monsters this turn.

Stygian Kart Racer

DARK/Level 3/Fiend/ATK 1350/DEF 300

  1. If you Normal Summon this card, you can banish it until your next Standby Phase: draw 1 card. If it is a Fiend Monster Card, you can reveal it, and draw 1 more card.

Quantum Stargate

Spell Card

  1. If your opponent controls monsters and you control no monsters: Special Summon 1 monster with 0 ATK and DEF from your hand or Deck in Attack Position. It cannot be Tributed or used as Material for any Special Summon from the Extra Deck.

Pot of Eternity

Spell Card

  1. Shuffle 5 banished cards into the Deck(s) and draw 2 cards.
  2. You cannot activate any Spell Cards this turn (except this card).

SECMETON CARDS:

Ghost Mariner Davy Jones

WATER/Level 4/Fiend/ATK 1600/DEF 1000

  1. During the End Phase: you can shuffle all WATER monsters banished during this turn into the Deck(s).
  2. You can destroy 1 WATER monster you control (except this card): Set 1 “Ghost Mariner” Continuous Trap Card from your Graveyard.

Ghost Mariner’s Sky Curse

Continuous Trap Card

  1. When your opponent activates a Spell Card, if you control “Ghost Mariner Davy Jones”, you can banish 3 WATER monsters from your Graveyard: Negate the Spell Card and destroy it.

Ghost Mariner’s Trench Curse

Continuous Trap Card

  1. When your opponent activates a Trap Card, if you control “Ghost Mariner Davy Jones”, you can banish 3 WATER monsters from your Graveyard: Negate the Trap Card and destroy it.

Ghost Mariner’s Shore Curse

Continuous Trap Card

  1. When your opponent’s monster attacks, if you control “Ghost Mariner Davy Jones”, you can banish 3 WATER monsters from your Graveyard: Negate the attack and destroy the monster.

Dreadnaught Fortress Whale

WATER/Level 8/Fish/? ATK/? DEF

  1. You can Tribute more than 2 monsters to Tribute Summon this card. The ATK/DEF of this card is equal to the total ATK of all WATER monsters Tributed to Tribute Summon this card.
  2. If this card would be destroyed: you can destroy 1 monster you control instead.

Grand Heron

WATER/Level 10/Winged Beast/ATK 2000/DEF 2000

  1. When you Normal Summon this card: you can add 1 WATER Level 7 or higher monster to your hand.
  2. Once per turn, you can discard 1 WATER monster: return all Spell/Traps on the field to the hand.
  3. If your opponent only controls face-up monsters: this card can attack directly.
Advertisements