Chomsky Foucault Debate – Review

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Two titans, King Kong Chomsky and Fallout Foucault, met in the Netherlands on November 1971 to battle to the bitter end. It was the clash of the century; the analytic philosopher against the continental philosopher, the two schools of modern leftist thought went to war. A mighty crowd gathered to watch the two gladiators fight to the death and…

Nothing really happened. I’m surprised people even talk of Chomsky and Foucault as debating each other. It looked to me more like two pretentious hipsters discussing philosophy at a Starbucks. – I mean, Cafe Harwich. Starbucks is for noobs. We’re dealing with level 80 warlocks here. – It was as if a being from Mars and a being from Venus met each other. They get along great and agree on many things, but sometimes they simply don’t see eye to eye.

THE BASICS
Chomsky and Foucault have different methods of approaching things. Chomsky is what snobs call an analytic philosopher, like a classic Enlightenment man is science. He approaches problems with a strong bent on reason and the scientific method, in essence an optimist un believing people can solve even the most difficult problems if they are persistent and principled. enough. He is somewhat dry and boring in his work but he is the practical man you can count on to do the political work.

Foucault, in contrast, is what eggheads call a continental philosopher. He belongs to a large continent of thinkers who come from diverse schools of thought, from Theodore Adorno to Simone de Beauvoir. But they all have some things in common: they focus on critiquing the issues of the 20th century in ways they feel the thinkers of the Enlightenment have not yet considered. Most were deeply inspired by Nietzsche, like Foucault himself, and expanded on Nietzsche’s thoughts to fight their battles.

Chomsky and Foucault assume a unique relationship in their debate. They are not opponents. Chomsky is like the scientist who, after decades of careful tedious research, has refined his body of work into several relatively solid theories. Foucault is like the skeptical philosopher who is not too certain about what science exactly is. They collide head on, nor do they try to refute each other, but build on what the other person said, despite their differences.

HUMAN NATURE?
You can split the debate into two halves: one on human nature, the other on leftist politics. Chomsky basically says some kind of human nature exists, since children construct language within certain limits no matter what culture they are from [1]. Chomsky thinks science helps us progress in knowledge and build better societies. The progress we make is far from simple and linear; we walk on a winding road in a dark forest but we are getting somewhere [2].

Foucault thinks a people’s culture and power relations play a much bigger role in determining what “human nature” even means. Before the eighteenth century, people had no real sense of “human nature”. They imagined a vast hierarchy with minerals at the bottom, then plants, animals, women, men, and scholarly man at the top. They never considered plants and animals to even have a “nature” that could be compared to humans. Only with the advent of modern science, when people compared humans to other animals like they were similar things, did they did they conceive of a “human nature” [3].

As for science, Foucault points out that as we develop new theories and methods in the sciences, some worldviews, or perceptions, die off, and therefore become shut from us, while we develop other worldview. The alchemist’s mystical experiences of the world, of human nature, and sense of occult divine order in creation, are cut off from us. We don’t explore that line of reasoning anymore [4].

And how does Chomsky respond? Well, bringing up our different worldviews throughout history is a sound critique, but it doesn’t disprove anything. No matter where you travel in time or what you believe, humans will always have certain basic traits and act in certain basic ways. We will always be bound by certain severe limits. Even a Martian, if she visited earth, would see us behave in predictable ways, similar to how we observe other animals behaving in predictable ways [5].

To get really basic, we eat, have sex to continue the species, and die of natural causes around seventy. We also have a huge blind spot in the center of our vision. To get more advanced, our brains are made in specific ways: we are terrible at math and logical reasoning but are very good at association. We easily remember hundreds of human faces while a computer struggles to tell a human face from an electric socket.

We separate people into “us” groups and “them” groups out of habit, even for things as trivial and meaningless as skin color and zodiac signs. We are extremely biased in favor of “us” and against “them”. And as Chomsky stated, the way we learn language and therefore even the way we think is limited in certain ways.

Chomsky says some harsh words about behaviorists, or people who tend to wave human nature aside as something that just comes from the environment. Behaviorists have no real theory of their own but say “the environment” as a cop out for any theory that suggests some kind of human nature. Chomsky thinks this is bad for scientists since it impedes their studies [6].

POLITICS?
When it comes to politics, Chomsky stands on more shaky ground. This does not surprise me, as every philosopher with a system will have problems putting it into practice. It is David Hume’s old problem; you can’t cross the bridge from “is” to “ought”.

Chomsky speaks of how, one day, we could organize anarchist societies made of equal mutual factions that balance each other out. This runs into a problem, as anarchists since William Godwin have been thinking of how a society with no fork of oppression could exist, but none of them put such a society in practice.

But in Chomsky’s defense, Chomsky says it is important to think about ways people can live with each other without a state, even if the ideas are imperfect. Capitalism is exploitative and dehumanizing; it cannot be justified. We have to try better, to make a world where human living and working are more meaningful [7]. Like a scientist, an activist has to draft different theories and put them into practice, and learn from experience. There is no way around trial and error, but “playing it safe” by refusing to change anything is a danger in itself [8].

Chomsky moves on to justice versus the law, saying it is morally right to break a law if the law is unjust and you are pursuing a higher justice. This begs the question of how one figures out what is more just than something else, and Foucault points this out. Ever since Nietzsche, no one really knows what a moral is, or how you could defend a moral as somehow being valid, something you can fight and die for [9].

What exactly is justice? To Foucault, it means different things to different classes of people. But it is the ruling class that has the power to turn it’s wants and values into law. The ruler’s morals become the morals of the state in general, and this is what creates justice. It’s your sense of morals combined with your power to enforce them, directly or through the law. You can even see this political process in institutions such as education and psychiatry [10].

Even the proletariat, a class of people Marxist advocate for, got their moral ideals from their bourgeois rulers. It is good for a man to be educated, productive, free thinking, and having the freedom to choose, as opposed to being a cog in the capitalist machine. But having a high education, being productive, being a free thinker, and having personal freedom are all bourgeois values [11].

Chomsky has a nuanced take on international law. Clearly, international law was created by the most powerful businessmen, politicians, and military leaders of the world, and they designed the law to serve them first. But the laws themselves can be positive, and activists can adopt the ideas behind them to try to make a better world. Chomsky brings up the Nuremberg Trials, how world leaders used the lessons they learned from the Trials to improve international law [12].

WRAP UP
Two little professors live inside me, Continental Bogdan and Analytical Bogdan. Continental Bogdan is so skeptical of everything he thinks every part of human life is a mental construct, and therefore not truly real. All he knows is that he knows nothing else. Analytical Bogdan mostly agrees but is more practical. Yes, our thoughts and values will always be made-up. So? Some actions help us, others hurt us. Some things work, some things don’t, and we have lots of work to do.

Chomsky and Foucault believe in a similar kind of activism. The activist must challenge unjust power structures, and the pervasive assumptions that let them exist, wherever she can find them, and take them apart. Politics and philosophy are very closely tied together, as both men know very well. Foucault says in the debate, “How can I not be interested in politics? Everything is somehow political and relevant to me.” The best way to leave the debate is to ask ourselves, “What do we do now.”

Citations:
1. Chomsky, Noam, and Michel Foucault. The Chomsky-Foucault Debate on Human Nature. New York, London: The New Press, 2006. 3-4.
2. Ibid. 36.
3. Ibid. 6-7.
4. Ibid. 18.
5. Ibid. 23-24.
6. Ibid. 34-35.
7. Ibid. 38.
8. Ibid. 45.
9. Ibid. 46-47.
10. Ibid. 40
11. Ibid. 43-44
12. Ibid. 48-49

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Best Yugioh Forbidden Memory Decks (No Cheats) *REVISED*

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Last weekend I lost to Seto 3rd in campaign, which really upset me. I duel against him like crazy in free duel precisely to prevent a situation like this and, well, it happened anyway. So I set to work making two new decks that would never fail me again.

Thunder Dragons
3x Meteor B. Dragon
3x Blue-Eyes White Dragon
3x Twin-Headed Thunder Dragon
3x Sanga of Thunder
3x Red-Eyes Black Dragon
3x Meteor Black Dragon
2x Skull Knight

3x Megamorph
3x Bright Castle
3x Dragon’s Treasure
3x Salamandra
3x Invigoration

3x Raigeki

2x Widespread Ruin

Yesterday, I defeated Seto 3rd 40 times with no losses. It is basically my last deck but with a few tweaks to it. Namely, I took out the Umi field spell and one of the traps, then replaced them with 2 Skull Knight. The dark warrior monk is a tech-in of sorts because of his guardian stars. Mercury helps it overcome your opponent’s Blue-Eyes Ultimate Dragon and Neptune helps it overcome Meteor B. Dragon.

Otherwise, I would get too many dead draws. Widespread Ruin can really kill you when you need an equip spell so I had to compromise. I tried adding more equip spells but I ended up drawing dead hands with no monsters. So I had to make use of experience.

Everything else functions like the old deck did: making a monster with over 4500 ATK. It can be a pain at times because Twin-Headed Thunder Dragon is too often too weak, unless I replaced the 2 Widespread Ruin with 2 Umi. Otherwise, I rely too much on Meteor B. Dragon. I’ll have to experiment with that.

In case the 2 Umi work better, I’ll just put it on the deck list above so I won’t have to write a billion new blogs. This deck is worse for campaign but would fare better in versus mode because most top duelists in this game seem to use many monsters of dark attribute.

Dark Dragons
3x Meteor B. Dragon
2x Blue-Eyes White Dragon
2x Metalzoa
3x Skull Knight
3x Zoa
3x Red-Eyes Black Dragon
3x Meteor Black Dragon

3x Megamorph
3x Bright Castle
3x Dragon’s Treasure
3x Dark Energy
3x Malevolent Nuzzler

3x Raigeki
3x Yami

Yesterday, I defeated Seto 3rd 20 times with no losses, and I defeated 20 more times today with no losses. I say probably because I won my duels more easily with this deck. It mostly boils down to the Yami field spell and many of my monsters having a Mercury guardian star. This way, Skull Knight and Zoa easily get an “unfair” 1000 ATK boost, helping it destroy Blue-Eyes Ultimate Dragon.

The downside? I can’t create an overpowered Meteor B. Dragon as easily as before. On the upside, I don’t have to rely on that poor dragon so much anymore. Skull Knight and Zoa take the game for me more often than you might think.  This deck is better for campaign because of the “unfair” ATK boost I mentioned before, but would fare worse in versus mode because my field spell would boost my opponent’s monsters.

My Best Yugioh The Duelists of the Roses Decks *REVISED*

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I created all decks (except the Exodia One) to be under the 757 deck cost. Not only am I able to play against every character in the game, I get a good challenge too. It’s amazing how limits can make you stronger. Still, I wish the game had a free duel option where you could duel anyone regardless of deck cost, where you could rack up XP but get no graveyard slot cards.

Power Plant Deck:
Queen of Autumn Leaves
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3x Laughing Flower
2x Nekogal #1
2x Arlownay
2x Gorgon Egg
3x Green Phantom King
3x Dark Plant
3x Magician of Faith

3x Forest
3x Tremendous Fire
3x Rain of Mercy

3x Vile Germs
2x Electro-Whip
2x Cyber Shield

3x Mesmeric Control
3x Tears of the Mermaid

 The basic strategy is play lots of Queen of Autumn Leaves and power up with all my equip cards, Green Phantom King, Rain of Mercy, and Forest. Yet each low level monster I use has a purpose outside of fusion material. Nekogal #1 and Arlownay (with an equip) can be strong monsters in crush terrain. Gorgon Egg, being a fiend, can fuse with a plant monster to make Rose Specter of Dunn, because you can’t only make Queen of Autumn Leaves all the time and it has a little more raw strength. Dark Plant can make crush terrain when it is destroyed, killing your opponent’s strong monster.

I also use a burn tech-in to avoid getting frustrated when facing against Grandpa and Pegasus, opponents who gain a huge advantage protected within a citadel, and it easily helps you defeat any opponent. I used to run one copy of Earthshaker, which was fine but I discovered a better option. Mesmeric Control and Tear of the Mermaid decrease the power of your opponent’s monster, letting you attack them with your powered up monster for massive damage.

I have created a Queen of Autumn Leaves and a Rose Specter of Dunn with more than 4500 ATK every so often, which is no mean feat for a deck with such a low deck cost.

Pumpkin Patch Deck:
Pumpking the King of Ghosts
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3x Dragon Zombie
3x Shadow Ghoul
3x Armored Zombie
3x Mammoth Graveyard
3x Fiend’s Hand

2x Rainbow Flower
2x Griggle
3x Dark Plant
3x Magician of Faith

3x Yami
3x Tremendous Fire

3x Violet Crystal

3x Mesmeric Control
3x Tears of the Mermaid

This deck follows a similar principle to the Power Plant Deck, fusing low level monsters and using power ups, making titan monsters with such low means. But I must play a little more slowly to set up one or two Pumpkings around the center of the board, then I can bring out zombie attackers that get powered up each turn. Yami and Violet Crystal make things a bit easier by giving my zombies an ATK boost.

Each low level monster has a purpose outside of fusion fodder. Dragon Zombie and Armored Zombie have high ATK for weak monsters. Mammoth Graveyard fuses with a zombie monster to create the powerful Great Mammoth of Goldfine. Fiend’s Hand and Dark Plant destroy the monsters that kill them. Even the lowly Griggle and Rainbow Flower work decently in crush terrain, especially when you fuse them with Fiend’s Hand. Magician of Faith can also fuse with Fiend’s Hand to make Magicial Ghost, a strong monster for crush terrain.

Shadow Ghoul is the most useful high level monster, able to sneak in labyrinth terrain. Mesmeric Control and Tears of the Mermaid serve the same aggressive purpose as the Power Plant Deck; a strong offense is the best defense after all, while Tremendous Fire serves the save burn tech-in.

Graveyard Revenge Deck:
Swordstalker
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3x Swordstalker
2x Wicked Dragon with the Ersatz Head
2x Petit Dragon
3x Curtain of the Dark Ones
3x Time Wizard
3x Ancient Jar
3x Magician of Faith
3x Kuriboh
3x Dancing Elf
3x Dark Plant
3x Swordsman from a Foreign Land

3x Tremendous Fire
3x Ookazi

3x Shadow Spell

This deck is somewhat different. It focuses on using your monsters as fodder for Swordstalker, which gains ATK from monsters in your graveyard. You can make the best fodder by fusing your lowly monsters – some of the lowest in the entire game – many times to make powerful fusions, the strongest being Thousand Dragon with 2400 ATK, Mystical Sand with 2100 ATK, Stone Dragon with 2000 ATK, Rose Specter of Dunn with 2000 ATK, and Dark Elf with 2000 ATK.

All these monsters can curb stomp most of the forces your opponent brings against you, especially in wasteland terrain, which many maps have. Plus, the more fusions you make, the more extra monsters you add to the graveyard. I often make 4 combo fusions, and even 5 combo fusions at times, letting me add a max of 10 monsters (after the final fusion monster gets killed off in battle).

In addition, I can make lower level fusions that are still strong in crush terrain, the best being Bean Soldier with 1400 ATK, Celtic Guardian with 1400 ATK, Minomushi Warrior with 1300 ATK, and Dragoness the Wicked Knight with 1200 ATK.

But my weak monsters have other uses. Dark Plant and Swordsman from a Foreign Land avenge their deaths against the monsters that kills them; Kuriboh takes no battle damage, letting you use him to poke around your opponent’s field a bit; Magician of Faith aids with the burn tech-in, as always.

Shadow Spell is a little stronger than my usual traps, but I need a more powerful dose since my monsters don’t get any benefits from equip spells.

Low Burn Deck:
Tactical Warrior
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3x Magician of Faith

3x Graverobber
3x Tremendous Fire
3x Ookasi
3x Final Flame
3x Red Medicine
3x Magic Neutralizing Force Field
3x Dimensionhole
3x Paralyzing Potion
3x Cursebreaker
1x Dark-Piercing Light

3x Mesmeric Control
3x Tears of the Mermaid
3x Infinite Dismissal

This deck is more a curiosity than a serious deck. The whole deck is made of burn spells and the cards that let me use them more than once. Everything else is partly fodder for me to discard as I speed through the deck to find my burn spells, yet they all have a use of their own, because I really don’t like putting useless cards like Fake Traps and ritual spells.

Red Medicine lets me heal a bit. Paralyzing Potion and my traps buy me some time by spellbinding the opponent’s monsters. Cursebreaker and Magic Neutralizing Force Field takes away any power up my opponent uses. Dimensionhole lets my deck master flee to a safer place.

Burn Exodia Deck:
Exodia the Forbidden One
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1x Left Arm of the Forbidden One
1x Left Leg of the Forbidden One
1x Right Arm of the Forbidden One
1x Right Leg of the Forbidden One
3x Fiend Reflection #2
3x Magician of Faith

3x Tremendous Fire
3x Mimicat
3x Graverobber
3x Monster Reborn
3x Solomon’s Lawbook
3x Time Seal
3x Earthshaker
3x Dian Keto the Cure Master

3x Riryoku

3x Magic Jammer

You can only get Riryoku with Gameshark, but you can make a version of this deck without cheats by using Ookasi instead. You will just have to do a lot of grinding. Regardless, this deck always works for two goals at once: to set up Exodia pieces and to burn your opponent, and I discard lots of cards in the process. Solomon’s Lawbook and Fiend Reflection #2 serve both purposes very well, both giving me another turn to draw cards.

Naturally, Mimicat, Graverobber, and Monster Reborn let me revive Exodia pieces and burn spells many times. Each leftover card has another purpose: Time Seal and Earthshaker interrupt my opponent’s marching army. Magic Jammer cancels out any spell my opponent can use to counter my burn tactics. Dian Keto heals me of any damage.

My Best Yugioh Forbidden Memories Decks *REVISED*

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Posted below are the best decks I could ever build for Yugioh Forbidden Memories, both for a deck I built without using any Gameshark cheats and a deck I built using cheats.

Natural Deck:
3x Meteor Black Dragon
3x Blue-Eyes White Dragon
3x Twin-Headed Thunder Dragon
3x Sanga of the Thunder
3x Red-Eyes Black Dragon
3x Meteor Dragon

 3x Megamorph
3x Bright Castle
3x Dragon’s Treasure
3x Invigoration
3x Salamandra

3x Raigeki
1x Umi

 3x Widespread Ruin

 I altered this deck by taking out the 3x Seiyaryu and 3x Skull Knight, replacing them with 3x Salamandra and 3x Widespread Ruin. I did not have enough power ups to beat Seto 3rd (with his Blue-Eyes Ultimate Dragon) consistently enough for my taste. Yes, I beat him with my old deck on a 20:1 ratio basis, but I beat with him with my new deck around a 25:1 ratio. It is slightly higher, and I can’t figure out any way to get higher without cheats. This is my very limit.

Skull Knight is a good tech-in for beating Meteor Black Dragons and Blue-Eyes Ultimate Dragons, but I didn’t have room for him. Same with Seiyaryu; plus I don’t need it, since I have enough dragons to fuse with my Sanga of the Thunder to make Twin-Headed Thunder Dragons.

Widespread Ruin saved my life many times, since the opponent often has to waste a turn getting rid of it with Harpies’ Feather Duster or fodder. This gives me a little more time to get a good hand so I can play a strong combo. I usually set it on the first turn, or set it to protect a strong monster I have in play so Seto 3rd (or Nitemare) can’t kill it with Blue-Eyes Ultimate Dragon. If you want to beat this game consistently, you must always be ready to jump against a Blue-Eyes Ultimate Dragon.

 Gameshark Deck:
3x Blue-Eyes Ultimate Dragon
3x Gate Gaurdian
3x Meteor Black Dragon
3x Black Luster Soldier
3x Magician of Black Chaos

3x Megamorph
3x Bright Castle
3x Dragon’s Treasure
3x Dark Energy
3x Sword of Dark Destruction

3x Raigeki
3x Swords of Revealing Light
1x Dark Hole

3x Widespread Ruin

I edited the Gameshark deck by giving it a more definite theme: dragons with dark warriors, so I could make the deck more consistent. I could more easily match my monster with the proper equip spell to make it stronger. Black Luster Soldier and Magician of Black Chaos are weaker than Perfectly Ultimate Great Moth and Black Skull Dragon but they can easily become stronger with equips. I traded some strength for lots of speed.

Black Luster Soldier is the strongest warrior in the game after Gate Guardian, and both monsters combine with both Dark Energy and Sword of Dark Destruction. Magician of Black Chaos works as a solid tech-in since you can give it an extra attack boost against a Blue-Eyes Ultimate Dragon or Perfectly Ultimate Great Moth by choosing the right guardian planets when you play it.

Skull Knight also works fine, since it can subvert your opponent’s Meteor Black Dragon with the Neptune guardian planet, but cannot repel a Black Skull Dragon. I would say Skull Knight is slightly more useful than Magician of Black Chaos, since Meteor Black Dragon is a bigger threat later in the game, but I wanted to give my deck a bit of Atem’s character by putting both his ace monsters in it. Too each his own.

Best Yugioh Forbidden Memories Deck (With Cheats)

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So you use a Game Shark to get the best cards in the game you cannot win naturally since grinding is soul-crushingly tedious? What is the best deck you can ever make? I have a suggestion:

Monsters:
3x Blue-Eyes Ultimate Dragon
3x Gate Guardian
3x Meteor B. Dragon
3x B. Skull Dragon
3x Blue-Eyes White Dragon
3x Magician of Black Chaos
3x Skull Knight

Equip Spells:
3x Bright Castle
3x Dark Energy
3x Dragon’s Treasure
3x Megamorph

Normal Spells:
3x Raigeki
3x Swords of Revealing Light
1x Yami

This deck has the strongest Dragon and DARK monsters possible in the game, especially Blue-Eyes Ultimate Dragon and Gate Guardian. I included B. Skull Dragon instead of Perfectly Ultimate Great Moth because you can equip the former with Dragon’s Treasure. Perfectly Ultimate Great Moth works too as it has more native strength but you can’t use it with half your equip spells, which makes me feel uneasy. 

Magician of Black Chaos and Skull Knight have strong guardian planets that help them slay the most powerful monsters your opponent can use against you. Both possess Mercury, helping them conquer Blue-Eyes Ultimate Dragon. Magician of Black Chaos has Mars, helping him defeat Perfectly Ultimate Great Moth and Skull Knight has Neptune, helping him defeat Meteor B. Dragon. They’re bascically anti-meta tech-ins in a time before the Yugioh metagame even existed.

You use the equip spells to power up your already colossal monsters to levels no computer opponent can match. You know you’re deep into this came when you consider 4500 ATK average and dismiss 3500 ATK as weak. Raigeki kills your opponent’s army and Swords of Revealing Light saves your life many times by stopping your opponent from attacking you for three turns. I included Yami in the deck to transform the field into a shadow terrain, giving Magician of Black Chaos and Skull Knight a boost.

Best Yugioh Forbidden Memories Deck (No Cheats)

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I played enough Forbidden Memories for one lifetime. I finally reached my goal; I created the best possible deck I could without GameShark cheats. However, I did use Memory Cards to duplicate cards I won through grinding, though that does not count as a cheat.

You can’t win many of the best cards in the game no matter how hard you try, such as Blue-Eyes Ultimate Dragon and Swords of Revealing Light. You can only win them in the PC modified version of the game. Like all people who play the game without cheats on Play Station, I had to make do.

Monsters:
3x Meteor B. Dragon
3x Blue-Eyes White Dragon
3x Twin-Headed Thunder Dragon
3x Skull Knight
3x Sanga of the Thunder
3x Seiyaryu
3x Red-Eyes Black Dragon
3x Meteor Dragon

Equip Spells:
3x Bright Castle
3x Dragon’s Treasure
3x Invigoration
3x Megamorph

Normal Spells:
3x Raigeki
1x Umi

The monster lineup consists of Dragon and Thunder monsters, plus the many ways you can fuse cards to get such powerful monsters. The duelist Underlordtico created his own super powerful deck using Skull Knight, Metalzoa, and Zoa, focusing his deck on strong DARK monsters. I could not win Metalzoa, so I had to be original, and build my deck around Thunder monsters instead, a deck I think is more consistent.

Twin-Headed Thunder Dragon is a Thunder monster, but you can power it up with Dragon’s Treasure like the top two heavy hitters, plus it allows more fusions, making the deck more consistent. I tried meshing Dragons with DARK monsters myself but it didn’t pan out so well since the two classes are far apart from each other. Thunder and Dragons are closer.

The Equip Spells are the key to this deck because I can use them to easily power up my monsters beyond 4500 ATK to conquer Blue-Eyes Ultimate Dragon, the strongest monster your enemies can possibly use in the game. Raigeki is a staple as it wipes out all your opponent’s monsters. Umi is a unique card; a Spell that transforms the field into an ocean, boosting all my Thunder monsters.

My concern is Umi is too slow a card, but if I can pull it off I get a huge advantage over any opponent I face. It also rusts Metalzoas – I have no idea how Underlordtico got that card without cheats, unless he transferred it from a memory card with cheats.

Matilda’s 2017 Reading List

“What sort of a book would you like to read next?” Mrs. Phelps asked.

Matilda said, “I would like a really good one that grownups read, a famous one. I don’t know any names.”

Mrs. Phelps looked along the shelves, taking her time. She didn’t quite know what to bring out. “How,” She asked herself. “Does one choose a famous grownup book for a four year old girl?” Her first thought was to pick a volume by Charles Dickens or some other really good book that grownups read, but for some reason she found herself instinctively walking past that particular section. “Try this.” She said at last. “It’s very famous and very good. If it’s too long for you just let me know and I will find you something a bit shorter and a bit easier.”

“The Road to Wigan Pier,” Matilda read. “By George Orwell. I’d love to try it.”

“I must be mad.” Mrs. Phelps told herself, but to Matilda she said, “Of course you may try it.”

Over the next year, under Mrs. Phelp’s watchful and compassionate eye, Matilda read he following books:

The Road to Wigan Pier, by George Orwell
Politics and the English Language, by George Orwell
Gulliver’s Travels, by Jonathan Swift
Lies My Teacher Told Me, by James Loewen
Candide, by Francois Arouet
Tale of a Tub, by Jonathan Swift
Animal Farm, by George Orwell
There is Life After College, by Jeffrey Selingo
LinkedIn Profile Optimization for Dummies, by Donna Serdula
Getting From College to Career, by Lindsay Pollack
Job U, by Nicholas Wynman
What is the Color of Your Parachute?, by Richard Bolles
Juliette, by Donatien Sade
Milton: A Poem in Two Books, by William Blake
Jerusalem! The Real Life of William Blake, by Tobias Churton
Who Rules the World?, by Noam Chomsky
A Grief Observed, by Clive Lewis
Endgame, by Derrick Jensen
Contesting Nietzsche, by Christa Acampora
The Pilgrim’s Progress, by John Bunyan
A Critique of Atlas Shrugged, by Adam Lee
Jonathan Swift: His Life and His World, by Leo Damrosch
All Art is Propaganda, by George Orwell
The Screwtape Letters, by Clive Lewis
Jonathan Livingston Seagull, by Richard Bach
Women & Power, by Mary Beard
The Conference of the Birds, by Farid Attar

It was formidable list and by now Mrs. Phelps was filled with wonder and excitement, but it was probably a good thing she did not allow herself to be completely carried away by it all.

“I learned from reading all these books that the world is a horrible place ruled by slavedrivers who have been perfecting the art of governing over thousands of years.” Matilda said. “To govern all civilizations, you must master the skills of manipulating the people through lies and coercion; there are no exceptions to this rule.”

Is all that true, Mrs. Phelps?”

Mrs. Phelps nodded grimly. “Almost everything in politics we regard as ‘common sense’ or ‘common knowledge’ are lies. The beastly slavedrivers either give us myths their rule is just or sell us a marketing scam to get more money. It is rather difficult to tell the difference between the two these days.”

Matilda admitted the truth, “All is lost. Mr. George Orwell states how even the very language I speak has been so corrupted it rots my very consciousness. Mr. Jonathan Swift reveals our human nature makes us nothing more than Yahoos who use our shoddy wits to be as beastly as possible. Yet our beastly natures make us living beings and give life meaning to us. The rational Houyhnhnms are practically zombies.

“The writers of the career self-help books mean well, but they only reveal my doomed future. As soon as I begin school, my parents will force me into college by lying to me, promising me that you must have a college degree to get a good job or amount to anything in life. In truth, I will fall into deep debts, all to learn very little about how I could ‘get a good job’ or ‘amount to anything’. That is if I was born lucky.

“My father is a used car salesman and my mother is a ditz who plays bingo. I snobbishly sneered at my trashy parents at first, but now I have a more nuanced knowledge of their lot in life. My father grew up with no schooling or job training, so he could not go to college or get a decent job. Instead, he became a crook to make ends meet, using whatever talents he has the best way he can. My mother went to school but could not pay to college. She could work in fast food, work in the sex trade, or mooch off a man who can support her. She chose the best option she had, and she now plays bingo every day so she won’t think of how horrible her life is, something she is all too aware of.

“Mr. Noam Chomsky tells us we are doomed, and rightly so. The slavedrivers will do nothing but gain more power and oppress the people of the world more severely, using any means they can. Every day, they fight us in a gruesome class war, and not only are we ignorant; we have entire sects of people who protect our masters at every turn. All of this occurs while global warming and nuclear war loom nearer each day; Armageddon.

“Mr. Derrick Jensen proposes a radical idea. All civilizations are, by nature, built from slavery, and can only survive by robbing the earth and human beings of more resources than either can return. Civilization can never be stable, and acts like a cancer on the earth; the more it grows, the more it kills its host body until, finally, the land dies, and civilization dies with it. Mr. Jensen wants to destroy all civilizations before they destroy all life on earth.

“Mr. Clive Lewis writes wonderfully, with a deep and compassionate knowledge of the human heart, but the foundations of all religions and moralities are false, and he secretly knows it. Mr. Donatien Sade knows this, and creates a perverse philosophy so he won’t feel bad when he rapes teenage girls. Yet he fails to understand, like all smug atheists, that his philosophy is just as shaky and self-serving as any religion. Or, he purposefully created a parody philosophy to turn morals on their head and reveal the hypocrisy of civilized society. Either way, Mr. Sade secretly feels guilty about raping teenage girls, so he goes out of his way to defend himself in the most tedious manner possible.

“Only Mr. William Blake, Mr. Richard Bach, and Mr. Farid Attar give me a tiny ray of hope. They sincerely believe we can reach a higher existence, where the meaning of life is greater than violently oppressing poor people or raping teenage girls; this is the deepest most desperate desire of all our hearts. Yet they deceive themselves. They know the game is rigged so they call quits. They wish to renounce the world and kill themselves, which is reasonable, but they pretend it is all about reaching Enlightenment, which it really isn’t.

“Why did you let me read so many terrible books, Mrs. Phelps?”

Mrs. Phelps, who knew the truth the whole time, sat by Matilda to comfort her. “At first, I thought it would be better if you read the frivolous twittering writings of Englishmen who write ‘great novels’ and ‘really good books grownups read’. You are a bright child, Matilda, and surely if you read Mr. Dickens or Mr. Thackery you would impress many grown ups. They would point at you and say, ‘Look at this bright child! She reads really good books grownups read unlike the dumb kids who play video games and play outside! She reads all the sanctioned books parents, teachers, and principles want her to read! Surely, she will go to college, become a doctor or lawyer, and live in a big house in the suburbs with a husband, two children, a dog, a cat, and a goldfish!’

“I could no longer lie to a child. I wanted to educate you on what being a grownup is really like. I did not want you suffer through decades of despair, disappointment, and indignation, only to learn the truth too late. This is what real reading, real education, is like.”

“What should I do, Mrs. Phelps!” Matilda cried. “Is there an answer to the darkness?”

Mrs. Phelps put her hand on her chin, thinking for a very long time, considering perhaps there was an answer, a way to truly live a good life. “I believe Mr. William Blake and Mr. Friedrich Nietzsche may point to the way, but the journey will be rough. We will travel through a great black sea of terrible waters. We will have to challenge everything we have ever known to find the other shore. Are you ready, Matilda?”

Matilda nodded, the bravest human being Mrs. Phelps had ever seen. “Yes,” Matilda said. “I am ready.”

Yugioh Sacred Cards Starter Deck

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This deck will allow you to play throughout the entire game and consistently win, and it is only about 1900-2000 Deck Capacity. I built such a deck so I could keep going through the game’s story without having to safe the game and grind for hours just to make a better deck. You can get all of the Deck Capacity (DC) and Yen to build this Deck without even having to advance the game’s story by grinding lesser duelists and the Duel Computer at the very start of the game. I did as much and it only took me two to three hours to do it, even with my game crashing a few times because it is so old.

Monsters
1x Skull Knight
2x Legendary Fiend
3x Toad Master
3x Doron
3x Skelengel
3x Ancient Lamp
2x Hourglass of Life
2x Parasite Paracide

Spells & Traps
3x Invisible Wire
3x Acid Trap Hole
3x Widespread Ruin
3x Amazon Archers
3x Torrential Tribute
3x Beckon to Darkness
2x Heavy Storm
1x Pot of Greed

The deck makes the very most out of what little it can. Almost all monsters are low level and with low DC; only Ancient Lamp is the exception. Doron, Toad Master, and Ancient Lamp essentially “duplicate” by adding an extra monster on the field, with Ancient Lamp giving you La Jinn, an 1800 ATK beatstick, a very powerful and expensive monster in Sacred Cards. The purpose is to fill your field with monsters to a strong control over the field, which is so important in this game because summoning monsters is slower and harder than in the real life Yugioh card game.

Skelengel lets you draw a card to keep hand control, which is again harder to do than in real life Yugioh. Hourglass of Life lets you pump up low level monsters while Parasite Paraside transforms even your opponent’s strongest monster in a weak Parasite, but it does give up some field control to do so. Both monsters have their strengths and drawbacks, so I compromised to add 2 copies of both. Skull Knight and Legendary Fiend are tribute monsters with low DC but still quite strong.

The Spells and Traps take advantage of the rules in a way the developers may have missed; all Traps and Spells that destroy monsters have low DC. That means you can easily safeguard all your weak monsters and dispatch even your opponent’s strongest monsters with little waste of resources. You can even defeat Dark Malik without much trouble because your billion traps will destroy any monster he plays, no matter how strong it is. The only exceptions are Heavy Storm; which gets rid of Spells along with monsters, and Pot of Greed; which lets you draw more cards.

Yugioh Created Cards (Duels 10 & 11)

STELLA’S CARDS

Yong’an – Brave Purple Dragon
WIND/Wyrm/Link 3/ATK 2350/Arrows: Top, Bottom-Left, Bottom-Right
2+ Effect monsters
1)   When this monster is Successfully Special Summoned: you can Special Summon 1 Level 4 or lower Wyrm monster from your hand.
2)   When this monster is destroyed by battle or card Effect: you can return 1 Wyrm monster from your Graveyard to your hand.
3)   If a monster this card points to would be destroyed by battle or card Effect: you can destroy this card instead

Li’bao – Brave Bichromal Hunter
EARTH/Beast-Warrior/Link 2/ATK 1850/Arrows: Top, Bottom
2 Level 4 or lower monsters
1)   If this card is destroyed by battle: target 1 “Brave” monster you control; increase its ATK by 1000, also all face-up monsters your opponent controls must battle it.
2)   If this card is destroyed by card Effect: target 1 monster your opponent controls; destroy it.

 

Dark Bakura Deck Redux

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VERSION 1: WITH ANIME CARDS, 43 CARDS
* Cards still not released in print.

Monsters: 19
1x Dark Necrofear
1x Dark Ruler Ha Des
1x Diabound Colonel
1x Puppet Master
2x Deathcalibur Knight
1x Discraced Mage*
1x Headless Knight
1x Gross Ghost of Fled Dreams
1x The Portrait’s Secret
1x Earthbound Spirit
1x Sangan
3x Morphing Jar
3x Necro Soldier*
1x Jowgen the Spiritualist

Spells: 14
1x Change of Heart
1x Dark Sanctuary
1x Monster Reborn
1x Premature Burial
1x Chain Energy
1x Spiritualistic Medium*
1x Pot of Greed
1x Graceful Charity
1x Spirit Illusion*
1x Grief Tablet*
1x Death Counterbalance*
1x The Dark Door
1x The Shallow Grave
1x Spirit Sword of Sealing*

Traps: 10
1x Fearful Earthbound*
1x Multiple Destruction
1x Spirit Shield*
1x Death Spirit Zoma
1x Call of the Earthbound
1x Dark Spirit of the Silent
1x Cursed Necro Twin Dolls*
1x Just Desserts
1x Rebirth Tablet
1x Mirror Tablet

VERSION 2: ALL CARDS HAVE BEEN RELEASED, 42 CARDS

Monsters: 18
1x Dark Necrofear
1x Dark Ruler Ha Des
1x Diabound Colonel
1x Puppet Master
2x Deathcalibur Knight
1x Archfiend Soldier
1x Headless Knight
1x Gross Ghost of Fled Dreams
1x The Portrait’s Secret
1x Earthbound Spirit
1x Sangan
3x Morphing Jar
2x Morphing Jar #2
1x Jowgen the Spiritualist

Spells: 15
1x Change of Heart
2x Dark Sanctuary
1x Monster Reborn
1x Premature Burial
1x Chain Energy
1x Pot of Greed
1x Graceful Charity
1x The Dark Door
1x The Shallow Grave
1x Gravekeeper’s Servant
1x Spirit Message “E”
1x Spirit Message “A”
1x Spirit Message “T”
1x Spirit Message “H”

Traps: 9
2x Destiny Board
1x Multiple Destruction
1x Call of the Haunted
1x Death Spirit Zoma
1x Call of the Earthbound
1x Dark Spirit of the Silent
1x Just Desserts
1x Malevolent Catastrophe