Best Yugioh Forbidden Memory Decks (No Cheats) *REVISED*

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Last weekend I lost to Seto 3rd in campaign, which really upset me. I duel against him like crazy in free duel precisely to prevent a situation like this and, well, it happened anyway. So I set to work making two new decks that would never fail me again.

Thunder Dragons
3x Meteor B. Dragon
3x Blue-Eyes White Dragon
3x Twin-Headed Thunder Dragon
3x Sanga of Thunder
3x Red-Eyes Black Dragon
3x Meteor Black Dragon
2x Skull Knight

3x Megamorph
3x Bright Castle
3x Dragon’s Treasure
3x Salamandra
3x Invigoration

3x Raigeki

2x Widespread Ruin

Yesterday, I defeated Seto 3rd 40 times with no losses. It is basically my last deck but with a few tweaks to it. Namely, I took out the Umi field spell and one of the traps, then replaced them with 2 Skull Knight. The dark warrior monk is a tech-in of sorts because of his guardian stars. Mercury helps it overcome your opponent’s Blue-Eyes Ultimate Dragon and Neptune helps it overcome Meteor B. Dragon.

Otherwise, I would get too many dead draws. Widespread Ruin can really kill you when you need an equip spell so I had to compromise. I tried adding more equip spells but I ended up drawing dead hands with no monsters. So I had to make use of experience.

Everything else functions like the old deck did: making a monster with over 4500 ATK. It can be a pain at times because Twin-Headed Thunder Dragon is too often too weak, unless I replaced the 2 Widespread Ruin with 2 Umi. Otherwise, I rely too much on Meteor B. Dragon. I’ll have to experiment with that.

In case the 2 Umi work better, I’ll just put it on the deck list above so I won’t have to write a billion new blogs. This deck is worse for campaign but would fare better in versus mode because most top duelists in this game seem to use many monsters of dark attribute.

Dark Dragons
3x Meteor B. Dragon
2x Blue-Eyes White Dragon
2x Metalzoa
3x Skull Knight
3x Zoa
3x Red-Eyes Black Dragon
3x Meteor Black Dragon

3x Megamorph
3x Bright Castle
3x Dragon’s Treasure
3x Dark Energy
3x Malevolent Nuzzler

3x Raigeki
3x Yami

Yesterday, I defeated Seto 3rd 20 times with no losses, and I defeated 20 more times today with no losses. I say probably because I won my duels more easily with this deck. It mostly boils down to the Yami field spell and many of my monsters having a Mercury guardian star. This way, Skull Knight and Zoa easily get an “unfair” 1000 ATK boost, helping it destroy Blue-Eyes Ultimate Dragon.

The downside? I can’t create an overpowered Meteor B. Dragon as easily as before. On the upside, I don’t have to rely on that poor dragon so much anymore. Skull Knight and Zoa take the game for me more often than you might think.  This deck is better for campaign because of the “unfair” ATK boost I mentioned before, but would fare worse in versus mode because my field spell would boost my opponent’s monsters.

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My Best Yugioh The Duelists of the Roses Decks *REVISED*

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I created all decks (except the Exodia One) to be under the 757 deck cost. Not only am I able to play against every character in the game, I get a good challenge too. It’s amazing how limits can make you stronger. Still, I wish the game had a free duel option where you could duel anyone regardless of deck cost, where you could rack up XP but get no graveyard slot cards.

Power Plant Deck:
Queen of Autumn Leaves
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3x Laughing Flower
2x Nekogal #1
2x Arlownay
2x Gorgon Egg
3x Green Phantom King
3x Dark Plant
3x Magician of Faith

3x Forest
3x Tremendous Fire
3x Rain of Mercy

3x Vile Germs
2x Electro-Whip
2x Cyber Shield

3x Mesmeric Control
3x Tears of the Mermaid

 The basic strategy is play lots of Queen of Autumn Leaves and power up with all my equip cards, Green Phantom King, Rain of Mercy, and Forest. Yet each low level monster I use has a purpose outside of fusion material. Nekogal #1 and Arlownay (with an equip) can be strong monsters in crush terrain. Gorgon Egg, being a fiend, can fuse with a plant monster to make Rose Specter of Dunn, because you can’t only make Queen of Autumn Leaves all the time and it has a little more raw strength. Dark Plant can make crush terrain when it is destroyed, killing your opponent’s strong monster.

I also use a burn tech-in to avoid getting frustrated when facing against Grandpa and Pegasus, opponents who gain a huge advantage protected within a citadel, and it easily helps you defeat any opponent. I used to run one copy of Earthshaker, which was fine but I discovered a better option. Mesmeric Control and Tear of the Mermaid decrease the power of your opponent’s monster, letting you attack them with your powered up monster for massive damage.

I have created a Queen of Autumn Leaves and a Rose Specter of Dunn with more than 4500 ATK every so often, which is no mean feat for a deck with such a low deck cost.

Pumpkin Patch Deck:
Pumpking the King of Ghosts
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3x Dragon Zombie
3x Shadow Ghoul
3x Armored Zombie
3x Mammoth Graveyard
3x Fiend’s Hand

2x Rainbow Flower
2x Griggle
3x Dark Plant
3x Magician of Faith

3x Yami
3x Tremendous Fire

3x Violet Crystal

3x Mesmeric Control
3x Tears of the Mermaid

This deck follows a similar principle to the Power Plant Deck, fusing low level monsters and using power ups, making titan monsters with such low means. But I must play a little more slowly to set up one or two Pumpkings around the center of the board, then I can bring out zombie attackers that get powered up each turn. Yami and Violet Crystal make things a bit easier by giving my zombies an ATK boost.

Each low level monster has a purpose outside of fusion fodder. Dragon Zombie and Armored Zombie have high ATK for weak monsters. Mammoth Graveyard fuses with a zombie monster to create the powerful Great Mammoth of Goldfine. Fiend’s Hand and Dark Plant destroy the monsters that kill them. Even the lowly Griggle and Rainbow Flower work decently in crush terrain, especially when you fuse them with Fiend’s Hand. Magician of Faith can also fuse with Fiend’s Hand to make Magicial Ghost, a strong monster for crush terrain.

Shadow Ghoul is the most useful high level monster, able to sneak in labyrinth terrain. Mesmeric Control and Tears of the Mermaid serve the same aggressive purpose as the Power Plant Deck; a strong offense is the best defense after all, while Tremendous Fire serves the save burn tech-in.

Graveyard Revenge Deck:
Swordstalker
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3x Swordstalker
2x Wicked Dragon with the Ersatz Head
2x Petit Dragon
3x Curtain of the Dark Ones
3x Time Wizard
3x Ancient Jar
3x Magician of Faith
3x Kuriboh
3x Dancing Elf
3x Dark Plant
3x Swordsman from a Foreign Land

3x Tremendous Fire
3x Ookazi

3x Shadow Spell

This deck is somewhat different. It focuses on using your monsters as fodder for Swordstalker, which gains ATK from monsters in your graveyard. You can make the best fodder by fusing your lowly monsters – some of the lowest in the entire game – many times to make powerful fusions, the strongest being Thousand Dragon with 2400 ATK, Mystical Sand with 2100 ATK, Stone Dragon with 2000 ATK, Rose Specter of Dunn with 2000 ATK, and Dark Elf with 2000 ATK.

All these monsters can curb stomp most of the forces your opponent brings against you, especially in wasteland terrain, which many maps have. Plus, the more fusions you make, the more extra monsters you add to the graveyard. I often make 4 combo fusions, and even 5 combo fusions at times, letting me add a max of 10 monsters (after the final fusion monster gets killed off in battle).

In addition, I can make lower level fusions that are still strong in crush terrain, the best being Bean Soldier with 1400 ATK, Celtic Guardian with 1400 ATK, Minomushi Warrior with 1300 ATK, and Dragoness the Wicked Knight with 1200 ATK.

But my weak monsters have other uses. Dark Plant and Swordsman from a Foreign Land avenge their deaths against the monsters that kills them; Kuriboh takes no battle damage, letting you use him to poke around your opponent’s field a bit; Magician of Faith aids with the burn tech-in, as always.

Shadow Spell is a little stronger than my usual traps, but I need a more powerful dose since my monsters don’t get any benefits from equip spells.

Low Burn Deck:
Tactical Warrior
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3x Magician of Faith

3x Graverobber
3x Tremendous Fire
3x Ookasi
3x Final Flame
3x Red Medicine
3x Magic Neutralizing Force Field
3x Dimensionhole
3x Paralyzing Potion
3x Cursebreaker
1x Dark-Piercing Light

3x Mesmeric Control
3x Tears of the Mermaid
3x Infinite Dismissal

This deck is more a curiosity than a serious deck. The whole deck is made of burn spells and the cards that let me use them more than once. Everything else is partly fodder for me to discard as I speed through the deck to find my burn spells, yet they all have a use of their own, because I really don’t like putting useless cards like Fake Traps and ritual spells.

Red Medicine lets me heal a bit. Paralyzing Potion and my traps buy me some time by spellbinding the opponent’s monsters. Cursebreaker and Magic Neutralizing Force Field takes away any power up my opponent uses. Dimensionhole lets my deck master flee to a safer place.

Burn Exodia Deck:
Exodia the Forbidden One
1938

1x Left Arm of the Forbidden One
1x Left Leg of the Forbidden One
1x Right Arm of the Forbidden One
1x Right Leg of the Forbidden One
3x Fiend Reflection #2
3x Magician of Faith

3x Tremendous Fire
3x Mimicat
3x Graverobber
3x Monster Reborn
3x Solomon’s Lawbook
3x Time Seal
3x Earthshaker
3x Dian Keto the Cure Master

3x Riryoku

3x Magic Jammer

You can only get Riryoku with Gameshark, but you can make a version of this deck without cheats by using Ookasi instead. You will just have to do a lot of grinding. Regardless, this deck always works for two goals at once: to set up Exodia pieces and to burn your opponent, and I discard lots of cards in the process. Solomon’s Lawbook and Fiend Reflection #2 serve both purposes very well, both giving me another turn to draw cards.

Naturally, Mimicat, Graverobber, and Monster Reborn let me revive Exodia pieces and burn spells many times. Each leftover card has another purpose: Time Seal and Earthshaker interrupt my opponent’s marching army. Magic Jammer cancels out any spell my opponent can use to counter my burn tactics. Dian Keto heals me of any damage.

My Best Yugioh Forbidden Memories Decks *REVISED*

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Posted below are the best decks I could ever build for Yugioh Forbidden Memories, both for a deck I built without using any Gameshark cheats and a deck I built using cheats.

Natural Deck:
3x Meteor Black Dragon
3x Blue-Eyes White Dragon
3x Twin-Headed Thunder Dragon
3x Sanga of the Thunder
3x Red-Eyes Black Dragon
3x Meteor Dragon

 3x Megamorph
3x Bright Castle
3x Dragon’s Treasure
3x Invigoration
3x Salamandra

3x Raigeki
1x Umi

 3x Widespread Ruin

 I altered this deck by taking out the 3x Seiyaryu and 3x Skull Knight, replacing them with 3x Salamandra and 3x Widespread Ruin. I did not have enough power ups to beat Seto 3rd (with his Blue-Eyes Ultimate Dragon) consistently enough for my taste. Yes, I beat him with my old deck on a 20:1 ratio basis, but I beat with him with my new deck around a 25:1 ratio. It is slightly higher, and I can’t figure out any way to get higher without cheats. This is my very limit.

Skull Knight is a good tech-in for beating Meteor Black Dragons and Blue-Eyes Ultimate Dragons, but I didn’t have room for him. Same with Seiyaryu; plus I don’t need it, since I have enough dragons to fuse with my Sanga of the Thunder to make Twin-Headed Thunder Dragons.

Widespread Ruin saved my life many times, since the opponent often has to waste a turn getting rid of it with Harpies’ Feather Duster or fodder. This gives me a little more time to get a good hand so I can play a strong combo. I usually set it on the first turn, or set it to protect a strong monster I have in play so Seto 3rd (or Nitemare) can’t kill it with Blue-Eyes Ultimate Dragon. If you want to beat this game consistently, you must always be ready to jump against a Blue-Eyes Ultimate Dragon.

 Gameshark Deck:
3x Blue-Eyes Ultimate Dragon
3x Gate Gaurdian
3x Meteor Black Dragon
3x Black Luster Soldier
3x Magician of Black Chaos

3x Megamorph
3x Bright Castle
3x Dragon’s Treasure
3x Dark Energy
3x Sword of Dark Destruction

3x Raigeki
3x Swords of Revealing Light
1x Dark Hole

3x Widespread Ruin

I edited the Gameshark deck by giving it a more definite theme: dragons with dark warriors, so I could make the deck more consistent. I could more easily match my monster with the proper equip spell to make it stronger. Black Luster Soldier and Magician of Black Chaos are weaker than Perfectly Ultimate Great Moth and Black Skull Dragon but they can easily become stronger with equips. I traded some strength for lots of speed.

Black Luster Soldier is the strongest warrior in the game after Gate Guardian, and both monsters combine with both Dark Energy and Sword of Dark Destruction. Magician of Black Chaos works as a solid tech-in since you can give it an extra attack boost against a Blue-Eyes Ultimate Dragon or Perfectly Ultimate Great Moth by choosing the right guardian planets when you play it.

Skull Knight also works fine, since it can subvert your opponent’s Meteor Black Dragon with the Neptune guardian planet, but cannot repel a Black Skull Dragon. I would say Skull Knight is slightly more useful than Magician of Black Chaos, since Meteor Black Dragon is a bigger threat later in the game, but I wanted to give my deck a bit of Atem’s character by putting both his ace monsters in it. Too each his own.

Best Yugioh Forbidden Memories Deck (With Cheats)

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So you use a Game Shark to get the best cards in the game you cannot win naturally since grinding is soul-crushingly tedious? What is the best deck you can ever make? I have a suggestion:

Monsters:
3x Blue-Eyes Ultimate Dragon
3x Gate Guardian
3x Meteor B. Dragon
3x B. Skull Dragon
3x Blue-Eyes White Dragon
3x Magician of Black Chaos
3x Skull Knight

Equip Spells:
3x Bright Castle
3x Dark Energy
3x Dragon’s Treasure
3x Megamorph

Normal Spells:
3x Raigeki
3x Swords of Revealing Light
1x Yami

This deck has the strongest Dragon and DARK monsters possible in the game, especially Blue-Eyes Ultimate Dragon and Gate Guardian. I included B. Skull Dragon instead of Perfectly Ultimate Great Moth because you can equip the former with Dragon’s Treasure. Perfectly Ultimate Great Moth works too as it has more native strength but you can’t use it with half your equip spells, which makes me feel uneasy. 

Magician of Black Chaos and Skull Knight have strong guardian planets that help them slay the most powerful monsters your opponent can use against you. Both possess Mercury, helping them conquer Blue-Eyes Ultimate Dragon. Magician of Black Chaos has Mars, helping him defeat Perfectly Ultimate Great Moth and Skull Knight has Neptune, helping him defeat Meteor B. Dragon. They’re bascically anti-meta tech-ins in a time before the Yugioh metagame even existed.

You use the equip spells to power up your already colossal monsters to levels no computer opponent can match. You know you’re deep into this came when you consider 4500 ATK average and dismiss 3500 ATK as weak. Raigeki kills your opponent’s army and Swords of Revealing Light saves your life many times by stopping your opponent from attacking you for three turns. I included Yami in the deck to transform the field into a shadow terrain, giving Magician of Black Chaos and Skull Knight a boost.

Best Yugioh Forbidden Memories Deck (No Cheats)

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I played enough Forbidden Memories for one lifetime. I finally reached my goal; I created the best possible deck I could without GameShark cheats. However, I did use Memory Cards to duplicate cards I won through grinding, though that does not count as a cheat.

You can’t win many of the best cards in the game no matter how hard you try, such as Blue-Eyes Ultimate Dragon and Swords of Revealing Light. You can only win them in the PC modified version of the game. Like all people who play the game without cheats on Play Station, I had to make do.

Monsters:
3x Meteor B. Dragon
3x Blue-Eyes White Dragon
3x Twin-Headed Thunder Dragon
3x Skull Knight
3x Sanga of the Thunder
3x Seiyaryu
3x Red-Eyes Black Dragon
3x Meteor Dragon

Equip Spells:
3x Bright Castle
3x Dragon’s Treasure
3x Invigoration
3x Megamorph

Normal Spells:
3x Raigeki
1x Umi

The monster lineup consists of Dragon and Thunder monsters, plus the many ways you can fuse cards to get such powerful monsters. The duelist Underlordtico created his own super powerful deck using Skull Knight, Metalzoa, and Zoa, focusing his deck on strong DARK monsters. I could not win Metalzoa, so I had to be original, and build my deck around Thunder monsters instead, a deck I think is more consistent.

Twin-Headed Thunder Dragon is a Thunder monster, but you can power it up with Dragon’s Treasure like the top two heavy hitters, plus it allows more fusions, making the deck more consistent. I tried meshing Dragons with DARK monsters myself but it didn’t pan out so well since the two classes are far apart from each other. Thunder and Dragons are closer.

The Equip Spells are the key to this deck because I can use them to easily power up my monsters beyond 4500 ATK to conquer Blue-Eyes Ultimate Dragon, the strongest monster your enemies can possibly use in the game. Raigeki is a staple as it wipes out all your opponent’s monsters. Umi is a unique card; a Spell that transforms the field into an ocean, boosting all my Thunder monsters.

My concern is Umi is too slow a card, but if I can pull it off I get a huge advantage over any opponent I face. It also rusts Metalzoas – I have no idea how Underlordtico got that card without cheats, unless he transferred it from a memory card with cheats.

Matilda’s 2017 Reading List

“What sort of a book would you like to read next?” Mrs. Phelps asked.

Matilda said, “I would like a really good one that grownups read, a famous one. I don’t know any names.”

Mrs. Phelps looked along the shelves, taking her time. She didn’t quite know what to bring out. “How,” She asked herself. “Does one choose a famous grownup book for a four year old girl?” Her first thought was to pick a volume by Charles Dickens or some other really good book that grownups read, but for some reason she found herself instinctively walking past that particular section. “Try this.” She said at last. “It’s very famous and very good. If it’s too long for you just let me know and I will find you something a bit shorter and a bit easier.”

“The Road to Wigan Pier,” Matilda read. “By George Orwell. I’d love to try it.”

“I must be mad.” Mrs. Phelps told herself, but to Matilda she said, “Of course you may try it.”

Over the next year, under Mrs. Phelp’s watchful and compassionate eye, Matilda read he following books:

The Road to Wigan Pier, by George Orwell
Politics and the English Language, by George Orwell
Gulliver’s Travels, by Jonathan Swift
Lies My Teacher Told Me, by James Loewen
Candide, by Francois Arouet
Tale of a Tub, by Jonathan Swift
Animal Farm, by George Orwell
There is Life After College, by Jeffrey Selingo
LinkedIn Profile Optimization for Dummies, by Donna Serdula
Getting From College to Career, by Lindsay Pollack
Job U, by Nicholas Wynman
What is the Color of Your Parachute?, by Richard Bolles
Juliette, by Donatien Sade
Milton: A Poem in Two Books, by William Blake
Jerusalem! The Real Life of William Blake, by Tobias Churton
Who Rules the World?, by Noam Chomsky
A Grief Observed, by Clive Lewis
Endgame, by Derrick Jensen
Contesting Nietzsche, by Christa Acampora
The Pilgrim’s Progress, by John Bunyan
A Critique of Atlas Shrugged, by Adam Lee
Jonathan Swift: His Life and His World, by Leo Damrosch
All Art is Propaganda, by George Orwell
The Screwtape Letters, by Clive Lewis
Jonathan Livingston Seagull, by Richard Bach
Women & Power, by Mary Beard
The Conference of the Birds, by Farid Attar

It was formidable list and by now Mrs. Phelps was filled with wonder and excitement, but it was probably a good thing she did not allow herself to be completely carried away by it all.

“I learned from reading all these books that the world is a horrible place ruled by slavedrivers who have been perfecting the art of governing over thousands of years.” Matilda said. “To govern all civilizations, you must master the skills of manipulating the people through lies and coercion; there are no exceptions to this rule.”

Is all that true, Mrs. Phelps?”

Mrs. Phelps nodded grimly. “Almost everything in politics we regard as ‘common sense’ or ‘common knowledge’ are lies. The beastly slavedrivers either give us myths their rule is just or sell us a marketing scam to get more money. It is rather difficult to tell the difference between the two these days.”

Matilda admitted the truth, “All is lost. Mr. George Orwell states how even the very language I speak has been so corrupted it rots my very consciousness. Mr. Jonathan Swift reveals our human nature makes us nothing more than Yahoos who use our shoddy wits to be as beastly as possible. Yet our beastly natures make us living beings and give life meaning to us. The rational Houyhnhnms are practically zombies.

“The writers of the career self-help books mean well, but they only reveal my doomed future. As soon as I begin school, my parents will force me into college by lying to me, promising me that you must have a college degree to get a good job or amount to anything in life. In truth, I will fall into deep debts, all to learn very little about how I could ‘get a good job’ or ‘amount to anything’. That is if I was born lucky.

“My father is a used car salesman and my mother is a ditz who plays bingo. I snobbishly sneered at my trashy parents at first, but now I have a more nuanced knowledge of their lot in life. My father grew up with no schooling or job training, so he could not go to college or get a decent job. Instead, he became a crook to make ends meet, using whatever talents he has the best way he can. My mother went to school but could not pay to college. She could work in fast food, work in the sex trade, or mooch off a man who can support her. She chose the best option she had, and she now plays bingo every day so she won’t think of how horrible her life is, something she is all too aware of.

“Mr. Noam Chomsky tells us we are doomed, and rightly so. The slavedrivers will do nothing but gain more power and oppress the people of the world more severely, using any means they can. Every day, they fight us in a gruesome class war, and not only are we ignorant; we have entire sects of people who protect our masters at every turn. All of this occurs while global warming and nuclear war loom nearer each day; Armageddon.

“Mr. Derrick Jensen proposes a radical idea. All civilizations are, by nature, built from slavery, and can only survive by robbing the earth and human beings of more resources than either can return. Civilization can never be stable, and acts like a cancer on the earth; the more it grows, the more it kills its host body until, finally, the land dies, and civilization dies with it. Mr. Jensen wants to destroy all civilizations before they destroy all life on earth.

“Mr. Clive Lewis writes wonderfully, with a deep and compassionate knowledge of the human heart, but the foundations of all religions and moralities are false, and he secretly knows it. Mr. Donatien Sade knows this, and creates a perverse philosophy so he won’t feel bad when he rapes teenage girls. Yet he fails to understand, like all smug atheists, that his philosophy is just as shaky and self-serving as any religion. Or, he purposefully created a parody philosophy to turn morals on their head and reveal the hypocrisy of civilized society. Either way, Mr. Sade secretly feels guilty about raping teenage girls, so he goes out of his way to defend himself in the most tedious manner possible.

“Only Mr. William Blake, Mr. Richard Bach, and Mr. Farid Attar give me a tiny ray of hope. They sincerely believe we can reach a higher existence, where the meaning of life is greater than violently oppressing poor people or raping teenage girls; this is the deepest most desperate desire of all our hearts. Yet they deceive themselves. They know the game is rigged so they call quits. They wish to renounce the world and kill themselves, which is reasonable, but they pretend it is all about reaching Enlightenment, which it really isn’t.

“Why did you let me read so many terrible books, Mrs. Phelps?”

Mrs. Phelps, who knew the truth the whole time, sat by Matilda to comfort her. “At first, I thought it would be better if you read the frivolous twittering writings of Englishmen who write ‘great novels’ and ‘really good books grownups read’. You are a bright child, Matilda, and surely if you read Mr. Dickens or Mr. Thackery you would impress many grown ups. They would point at you and say, ‘Look at this bright child! She reads really good books grownups read unlike the dumb kids who play video games and play outside! She reads all the sanctioned books parents, teachers, and principles want her to read! Surely, she will go to college, become a doctor or lawyer, and live in a big house in the suburbs with a husband, two children, a dog, a cat, and a goldfish!’

“I could no longer lie to a child. I wanted to educate you on what being a grownup is really like. I did not want you suffer through decades of despair, disappointment, and indignation, only to learn the truth too late. This is what real reading, real education, is like.”

“What should I do, Mrs. Phelps!” Matilda cried. “Is there an answer to the darkness?”

Mrs. Phelps put her hand on her chin, thinking for a very long time, considering perhaps there was an answer, a way to truly live a good life. “I believe Mr. William Blake and Mr. Friedrich Nietzsche may point to the way, but the journey will be rough. We will travel through a great black sea of terrible waters. We will have to challenge everything we have ever known to find the other shore. Are you ready, Matilda?”

Matilda nodded, the bravest human being Mrs. Phelps had ever seen. “Yes,” Matilda said. “I am ready.”

Yugioh Sacred Cards Starter Deck

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This deck will allow you to play throughout the entire game and consistently win, and it is only about 1900-2000 Deck Capacity. I built such a deck so I could keep going through the game’s story without having to safe the game and grind for hours just to make a better deck. You can get all of the Deck Capacity (DC) and Yen to build this Deck without even having to advance the game’s story by grinding lesser duelists and the Duel Computer at the very start of the game. I did as much and it only took me two to three hours to do it, even with my game crashing a few times because it is so old.

Monsters
1x Skull Knight
2x Legendary Fiend
3x Toad Master
3x Doron
3x Skelengel
3x Ancient Lamp
2x Hourglass of Life
2x Parasite Paracide

Spells & Traps
3x Invisible Wire
3x Acid Trap Hole
3x Widespread Ruin
3x Amazon Archers
3x Torrential Tribute
3x Beckon to Darkness
2x Heavy Storm
1x Pot of Greed

The deck makes the very most out of what little it can. Almost all monsters are low level and with low DC; only Ancient Lamp is the exception. Doron, Toad Master, and Ancient Lamp essentially “duplicate” by adding an extra monster on the field, with Ancient Lamp giving you La Jinn, an 1800 ATK beatstick, a very powerful and expensive monster in Sacred Cards. The purpose is to fill your field with monsters to a strong control over the field, which is so important in this game because summoning monsters is slower and harder than in the real life Yugioh card game.

Skelengel lets you draw a card to keep hand control, which is again harder to do than in real life Yugioh. Hourglass of Life lets you pump up low level monsters while Parasite Paraside transforms even your opponent’s strongest monster in a weak Parasite, but it does give up some field control to do so. Both monsters have their strengths and drawbacks, so I compromised to add 2 copies of both. Skull Knight and Legendary Fiend are tribute monsters with low DC but still quite strong.

The Spells and Traps take advantage of the rules in a way the developers may have missed; all Traps and Spells that destroy monsters have low DC. That means you can easily safeguard all your weak monsters and dispatch even your opponent’s strongest monsters with little waste of resources. You can even defeat Dark Malik without much trouble because your billion traps will destroy any monster he plays, no matter how strong it is. The only exceptions are Heavy Storm; which gets rid of Spells along with monsters, and Pot of Greed; which lets you draw more cards.

Yugioh Created Cards (Duels 10 & 11)

STELLA’S CARDS

Yong’an – Brave Purple Dragon
WIND/Wyrm/Link 3/ATK 2350/Arrows: Top, Bottom-Left, Bottom-Right
2+ Effect monsters
1)   When this monster is Successfully Special Summoned: you can Special Summon 1 Level 4 or lower Wyrm monster from your hand.
2)   When this monster is destroyed by battle or card Effect: you can return 1 Wyrm monster from your Graveyard to your hand.
3)   If a monster this card points to would be destroyed by battle or card Effect: you can destroy this card instead

Li’bao – Brave Bichromal Hunter
EARTH/Beast-Warrior/Link 2/ATK 1850/Arrows: Top, Bottom
2 Level 4 or lower monsters
1)   If this card is destroyed by battle: target 1 “Brave” monster you control; increase its ATK by 1000, also all face-up monsters your opponent controls must battle it.
2)   If this card is destroyed by card Effect: target 1 monster your opponent controls; destroy it.

 

Dark Bakura Deck Redux

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VERSION 1: WITH ANIME CARDS, 43 CARDS
* Cards still not released in print.

Monsters: 19
1x Dark Necrofear
1x Dark Ruler Ha Des
1x Diabound Colonel
1x Puppet Master
2x Deathcalibur Knight
1x Discraced Mage*
1x Headless Knight
1x Gross Ghost of Fled Dreams
1x The Portrait’s Secret
1x Earthbound Spirit
1x Sangan
3x Morphing Jar
3x Necro Soldier*
1x Jowgen the Spiritualist

Spells: 14
1x Change of Heart
1x Dark Sanctuary
1x Monster Reborn
1x Premature Burial
1x Chain Energy
1x Spiritualistic Medium*
1x Pot of Greed
1x Graceful Charity
1x Spirit Illusion*
1x Grief Tablet*
1x Death Counterbalance*
1x The Dark Door
1x The Shallow Grave
1x Spirit Sword of Sealing*

Traps: 10
1x Fearful Earthbound*
1x Multiple Destruction
1x Spirit Shield*
1x Death Spirit Zoma
1x Call of the Earthbound
1x Dark Spirit of the Silent
1x Cursed Necro Twin Dolls*
1x Just Desserts
1x Rebirth Tablet
1x Mirror Tablet

VERSION 2: ALL CARDS HAVE BEEN RELEASED, 42 CARDS

Monsters: 18
1x Dark Necrofear
1x Dark Ruler Ha Des
1x Diabound Colonel
1x Puppet Master
2x Deathcalibur Knight
1x Archfiend Soldier
1x Headless Knight
1x Gross Ghost of Fled Dreams
1x The Portrait’s Secret
1x Earthbound Spirit
1x Sangan
3x Morphing Jar
2x Morphing Jar #2
1x Jowgen the Spiritualist

Spells: 15
1x Change of Heart
2x Dark Sanctuary
1x Monster Reborn
1x Premature Burial
1x Chain Energy
1x Pot of Greed
1x Graceful Charity
1x The Dark Door
1x The Shallow Grave
1x Gravekeeper’s Servant
1x Spirit Message “E”
1x Spirit Message “A”
1x Spirit Message “T”
1x Spirit Message “H”

Traps: 9
2x Destiny Board
1x Multiple Destruction
1x Call of the Haunted
1x Death Spirit Zoma
1x Call of the Earthbound
1x Dark Spirit of the Silent
1x Just Desserts
1x Malevolent Catastrophe

Zodiac Signs: Modern vs. Traditional

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The descriptions of zodiac signs we hear today were not always so. Astrologers of the past described zodiac signs differently, and while traditional zodiac signs are similar to modern ones there are significant differences too. Why, you may ask? It partly has to do with New Age values, the precession of the equinoxes, and a long game of telephone where hack astrologers bowdlerized the zodiac signs into inaccurate caricatures without bothering to study the source materials.

My reference to the modern zodiac signs is Linda Goodman’s Sun Signs, which is one of the cornerstones of modern astrology. My reference to traditional zodiac signs is Constellation of Words, which includes writings from Roman astrologers and descriptions of the fixed stars, which have often been excluded in astrology.

Zodiac Elements
Zodiac signs in the past didn’t have “elements” like they do today, but trigon diurnal and nocturnal rulers that supposedly impart a general character on the zodiac signs.

Aries, Leo, Sagittarius Diurnal: Sun, Nocturnal: Jupiter

Modern descriptions often seem to give the “fire” signs a naive, happy-go-lucky idiot vibe, and generally describe them as being large-hearted and without guile. Traditional descriptions did not do this, but described the “fire” signs as martial and authoritarian, heavily valuing their pride, wealth, and social status.

Aries (Mars ruler, Sun exalted): Much mention is made of dictatorship and violence; a bilious character overall, as well as the collecting of money and gaining of wealth. Manilius gives the sign a riches to rags story, rising to become a prince only to befall a calamity reducing him to a pauper.

Leo (Sun ruler): Obviously associated with the Sun, therefore given a very kingly description. Leo is described as loving to be in the spotlight and putting on a show of wealth, much like in modern descriptions. But no mention is made of a generous, humanitarian spirit; but of a character who will rapaciously conquer his rivals and add to his own power.

Sagittarius (Jupiter ruler): Described as dreadful warrior who will go to great lengths to claim supremacy, to be the very best, and suffer greatly to realize his ambitions. Sagittarius is associated with the mastery and taming of wild beasts, and also of civilizing and cultural institutions, which modern astrologers do acknowledge. Of the “fire” signs, Sagittarius gets the worst “silly clown” treatment by modern astrologers, while ironically ancient astrologers described the sign with deathly seriousness; “dreadful Sagittary” as Shakespeare put it, or untamed destructive wildness, was a common trope associated with the sign.

Taurus, Virgo, Capricorn Diurnal: Venus, Nocturnal: Moon
Modern descriptions give the signs a very practical bent of being cautious, conservative, wanting money and status, and wanting safety. This kind of fits the ancient description, but kind of doesn’t. The ancients do describe Taurus and Capricorn as doing thankless hard work, but wealth gain is not mentioned, just the suffering inherent in life. Emphasis is also placed on civic service and the joys inherent with giving to and exchanging with people, especially on Virgo.

Taurus (Venus ruler, Moon exalted): Again, Taurus is solid, steady, and hard-working, but no mention is made of wealth gain, or Taurus being interesting in gaining wealth and status. Ancients associate the sign with Venus, and thus with love, sex, and fertility, but the free love of Venus here is described as Dionysian and subversive of marriage and familial ties. Not exactly docile and conservative.

 

Virgo (Mercury ruler): Ancients describe the usual attention to detail, the hard work, the perfectionist nature, and so forth. But the ancient description places a large emphasis on Virgo serving others and occupying a civic role, bascically being a gopher, but one with courage and tactical brilliance. Modern astrology, however, makes Virgo to be very stuck-up and anal. Ancient Virgo was not a shrewish old maid, but a lively girl.

Capricorn (Saturn ruler, Mars exalted): The traditional description by Manilius is restless and hard-working, but also of a cheerful demeanor, made “a slave to Venus” in youth. This personality description is partly based on nature, since (at least in the years of Rome) the Sun enters Capricorn and begins its resurrection, in contrast to the falling darkness and death cycle that happens when the Sun is in Sagittarius. 

Gemini, Libra, Aquarius Diurnal: Saturn, Nocturnal: Mercury

Modern descriptions put traits such as “communication and mobility” in the forefront when describing the “air” signs, and a modern astrologer is quick to join the heavy intellectual nature of the “air” signs with superficiality. But traditional descriptions give the “air” signs a far more serious character, since Saturn is the diurnal ruler. The functions of the mind, such as intellect, are also prominent in traditional descriptions, as Mercury is the nocturnal ruler.

Gemini (Mercury ruler): The traditional description is close to the modern description when it comes down to basic character traits such as quick-wittedness, many talents, and versatility. But Gemini is closely associated with mortality (due to the myth of Castor and Pullox, one immortal twin and one mortal twin) as well as Gemini’s reaction against that. Gemini is a gay sign that dispels the heavier aspects of life, has great talent with music and astronomy, and is great with kids.

 

Libra (Venus ruler, Saturn exalted): Ancient descriptions emphasize Libra’s role as a clear-headed and stern judge, and role in civic life, little description of indecisiveness. But Libra would far rather settle disputes in a dignified and bloodless way than use the sword. Libra is associated with Venus as Taurus is, but Libra Venus is about romantic love, marital ties, and the responsibilities that come with such relationships. Taurus is all about the wild kinky sex.

Aquarius (Saturn ruler): Modern descriptions tend to idealize Aquarius as being very humanitarian and forward-thinking. But traditional astrology allots Aquarius with hard work and the suffering in life as Aquarius is ruled by Saturn, like Capricorn. Manilius mentions “thousand crafts regulated by water”, alluding to the inventive nature of the sign. Aquarius is kindly in character, though other ancient astrologers like Valens ascribe misanthropy to the sign.

Cancer, Scorpio, Pisces Diurnal & Nocturnal: Mars
Modern astrologers go out of their way to imbue the “water” signs with idealized New Age traits such as being “sensitive”, “psychic”, and “profound”. But no traditional descriptions allude to such traits. Since the “water” signs are ruled by Mars, they are thought to be dramatic and passionate but volatile and rash. Even astrologers as late as Alan Leo described them as being turbulent and restless, like water, and ancient astrologers made similar allusions. This clearly differs from the hypersensitive and introverted nature given in modern descriptions.

Cancer (Moon ruler, Jupiter exaltation): Modern descriptions emphasize Cancer with domestic life, child-rearing, and sensitivity, but will sometimes flip the coin to describe Cancer as being a strong public figure. Traditional descriptions of Cancer are firmly in the latter, especially since Jupiter is exalted in Cancer; thus the extroverted life in politics and putting on a show with many different masks. Cancer is associated with the vast ocean and overseas trade. Ancient peoples saw the ocean, the Great Mother, as a boundless and terrible titan, not as a meek and nurturing creature. 

 

Scorpio (Mars ruler): Modern descriptions will almost always describe Scorpio as secretive, very profound, and transforming through three stages; with martial qualities such as being a tenacious, powerful, and vengeful fighter. Traditional descriptions are about the latter, the former mostly being New Age psychobabble. As such, Scorpio is driven and outgoing, fearlessly rocking the boat, tackling difficult challenges, and rising as the victor. Yet ancients regarded Scorpio as an “accursed sign” and “baleful source of war”. He is impulsive and self-destructive; strikes first, asks questions later, causing crime and bloodshed throughout his rampage. There is little profundity in this fiery sign.

Pisces (Jupiter ruler, Venus exalted): Your typical modern astrologer will describe Pisces as a sensitive doormat, feeling psychic vibrations, and being very caring to all people and animals. The traditional description is very different; Pisces, like Cancer, is associated with the vast ocean, in this case with naval warfare. Manilius goes out of his way to describe the sea as foaming with blood. The constellation of Pisces itself is made of two fishes violently tugging away at each other. Pisces is very friendly, but also a restless wanderer, always sailing the seven seas looking for new places, ready to change course at the drop of a hat.