Created Cards – Duels 20 & 21

MAYA’S CARDS:

Final Attack Orders (anime errata)
Continuous Trap
Both players choose 3 cards in the Deck, then send all other cards to the Graveyard and return the 3 chosen cards to the Deck in any order. All face-up monsters on the field are changed to Attack Position and cannot change their Battle Position. 

Soul Exchange (anime errata)
Normal Spell
During this turn, you can Tribute monsters your opponent controls as if you controlled them.

Seven-Armed Fiend
DARK/Level 1/Fiend/ATK 650/DEF 650
TUNER
Once per turn, you can send 1 Fiend monster from your hand or Deck to the Graveyard, and decrease this card’s ATK/DEF to 0 to activate one of the following effects: (1) Special Summon 2 “Arm Fiend Tokens” (DARK/Level 1/Fiend/0 ATK/0 DEF). (2) Increase this card’s Level by 1 for each Fiend monster you control. (3) Special Summon 1 non-Fiend monster from your opponent’s Graveyard.

Diabolus Ex Machina
DARK/Link 3/Machine/ATK 0/DEF 0 
LINK: 3 monsters with 0 ATK/DEF (top-left, top-right, bottom) 
This card’s original ATK/DEF become the number of your banished cards x400 during damage calculation only. If destroyed: banish the top 10 cards of the Deck facedown and Special Summon this card from the Graveyard (not optional).

Underworld Circle (anime errata)
Continuous Spell
Destroy all monsters on the field and banish all monsters in both players’ Decks. Once per turn, during the Standby Phase, each player can Special Summon 1 monster from their Graveyard (ignoring the Summoning conditions). When a monster Special Summoned by this effect is destroyed, banish it instead of sending it to the Graveyard.

Red Hecate
DARK/Level 3/Spellcaster/ATK 1500/DEF 1300
If you only control more than 1 “Hecate” monster: monsters cannot attack or activate effects during the turn they are Normal or Special Summoned. If banished, Special Summon this card in Attack Position during the End Phase and, if you do, skip your next Draw Phase.

Yellow Hecate
DARK/Level 3/Spellcaster/ATK 1500/DEF 1300
If you only control more than 1 “Hecate” monster: card effects cannot be activated from outside the field. If banished, Special Summon this card in Attack Position during the End Phase and, if you do, skip your next Draw Phase.

Violet Hecate
DARK/Level 3/Spellcaster/ATK 1500/DEF 1300
If you only control more than 1 “Hecate” monster: Spells/Traps must be Set before activation and cannot be activated during the turn they are Set. If banished, Special Summon this card in Attack Position during the End Phase and, if you do, skip your next Draw Phase.

Gorgon Trihex Hecate
DARK/Level 8/Spellcaster/ATK 3000/DEF 2500
FUSION: “Red Hecate” + “Yellow Hecate” + “Violet Hecate”
Can be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. Once during your Battle Phase, you can banish 1 “Hecate” monster from your Deck; activate one of the following effects: (1) If this card successfully destroys a monster in battle or inflicts Battle Damage to your opponent: it can attack again in a row. (2) If your opponent activates a card effect that would target or destroy this card, negate that card effect. (3) Double this card’s ATK during damage calculation.

Zoma the Spirit (anime errata)
Continuous Trap
Special Summon this card in Defense Position as an Effect Monster (Zombie-Type/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap Card.) If this card is destroyed by battle: Inflict damage to your opponent equal to double the ATK of the monster that destroyed it.

Celestial Siren Atropon
LIGHT/Level 10/Fiend/ATK 0/DEF 0
Cannot be destroyed by battle. Your opponent takes any battle damage you would have taken from battles involving this card instead. At the end of the Battle Phase, if this card battled: Special Summon 2 “Celestial Siren” monsters with different names from your hand, Deck, or Graveyard. If this card is destroyed: both players shuffle all cards in the Graveyard into the Deck(s).

Celestial Siren Clothon
LIGHT/Level 10/Fiend/ATK 0/DEF 0
Cannot be destroyed by battle. Your opponent takes any battle damage you would have taken from battles involving this card instead. At the end of the Battle Phase, if this card battled: shuffle 1 card your opponent controls into the Deck(s) for each 1000 points of damage inflicted by this card during this turn. If this card is destroyed: half both players Life Points.

Celestial Siren Lacheson
LIGHT/Level 10/Fiend/ATK 0/DEF 0
Cannot be destroyed by battle. Your opponent takes any battle damage you would have taken from battles involving this card instead. At the end of the Battle Phase, if this card battled: your opponent discards 1 random card for each 1000 points of damage inflicted by this card during this turn. If this card is destroyed: banish all non-“Celestial Siren” monsters on the field until your 2nd Standby Phase after activation.

Archfiend Swordsqueen 
DARK/Level 7/Fiend/ATK 2500/DEF 2100
If at least 2 Fiend monsters are sent to your Graveyard during this turn, you can Special Summon this monster from your hand or Graveyard. If this card is Special Summoned: increase the ATK and DEF of this card by the total Levels of all monsters sent to your Graveyard during this turn x100 until your End Phase.

Double Spell (anime errata)
Normal Spell
Target up to 2 Normal Spell(s) in the Graveyard your opponent activated last turn: activate their effects. You cannot activate other Normal Spells during the turn you activate this card.

Blazedance Phoenix
FIRE/Rank 10/Winged Beast/ATK 3000/DEF 3000
XYZ: 3 Level 10 monsters
Detach 1 Xyz Material: shuffle 1 card in your opponent’s hand (chosen at random) or field into the Deck, and inflict 800 damage to your opponent. If this card is destroyed and sent to the Graveyard, you can shuffle all cards you control into the Deck: Special Summon this card.

Surprise Attack From Beyond (anime errata)
Quick-Play Spell
Activate this card during your End Phase, and treat it as the Battle Phase. Target 1 monster you control or Special Summon 1 monster you Normal or Special Summoned this turn from your hand, Deck, or Graveyard in Attack Position (ignoring Summoning conditions). You must attack with that monster if able.

PANDORA’S CARDS:

Card of Sanctity (anime errata)
Normal Spell
Both players draw cards until they have six cards in their hand.

ADAM’S CARDS:

Babablazar
FIRE/Level 2/Pyro/ATK 600/DEF 500
TUNER
If Normal Summoned, you can Special Summon 1 Level 4 or lower FIRE monster from your hand. If a FIRE monster you control would be destroyed, you can banish this card from your Graveyard, and that monster is not destroyed.

Extra Blowback
Normal Trap
If you control no monsters, send 5 monsters from your Extra Deck to the Graveyard and shuffle all monsters your opponent controls to the Deck.

CLARENCE’S CARDS:

Astrograph Sorcerer (anime errata)
DARK/Level 7/Spellcaster/ATK 2500/DEF 2000
If a card(s) you control is destroyed while this card is in your hand: You can target that destroyed card(s); Special Summon this card. If Summoned this way: You can place that target(s) face-up on the field in the same Zone it was in when it was destroyed. You can Tribute this card; banish 1 “Starving Venom Fusion Dragon”, 1 “Clear Wing Synchro Dragon”, 1 “Dark Rebellion Xyz Dragon”, and 1 “Odd-Eyes Pendulum Dragon” from your Deck, Extra Deck, field, and/or Graveyard, and if you do, Special Summon 1 “Supreme King Z-ARC” from your Extra Deck.

Supreme King Z-ARC (anime errata)
DARK/Level 12/Dragon/ATK 4000/DEF 4000
INTEGRATION (Fusion/Synchro/Xyz/Pendulum) 
PENDULUM: Scale 1
Pendulum Effect: You can Tribute 1 “Supreme King” monster; Special Summon this card from your Pendulum Zone, ignoring its Summoning conditions.
Effect: (This card is also always treated as a Fusion, Synchro, and Xyz Monster, and has a Rank equal to its Level.) Must be Special Summoned with “Astrograph Sorcerer”, and cannot be Special Summoned by other ways. If this card is Special Summoned: You can destroy as many monsters your opponent controls as possible, then each player that had a monster(s) destroyed by this effect takes damage equal to the total ATK the destroyed monsters had on the field. This card cannot attack the turn this effect is activated. While there are Fusion, Synchro, and Xyz Monsters banished and/or in any Graveyard(s), this card cannot be destroyed, also unaffected by card effects that would make it leave the field. All monsters you control are unaffected by the effects of your opponent’s Fusion, Synchro, and Xyz Monsters. If this card destroys an opponent’s monster by battle: You can Special Summon up to 2 “Supreme King Dragon” monsters from your Extra Deck in Defense Position. If your opponent adds a card(s) to their hand (except during the Draw Phase): You can destroy that card(s).

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