Yugioh Endgame – Duel 22: Dark Clouds in the Sky, Christmas in July

Skipping while I tweet.
Anakin hates sand.
No snow on the street.
Start a cool rock band.

Not a single sound.
New York is real bright.
Eerie all around.
Gentrified and tight.

Blah blah blah! Blah blah blah!
How does this song go?

I’ve heard it all day and night.
On the radio.

Sofia sings in cheerful tone, making up the words as she goes along. This causes Jolene to giggle, confused but entertained anyway. “Sofia, it’s July. It’s not Christmas.”

“Yes it is, over…” Sofia pauses. It is Christmas at the time this chapter is posted, but the sun right now scorches the world Sofia lives in. She trails away, “Over there…”

Sofia feels a small itching resentment towards Jolene for ruining her small moment of fun, wanting nothing more than to forget her humiliation at the Ghouls for kidnapping her and dispatching her in a duel. Worse, she now as to work with those same people. 

Speaking of work, they have to see the high mage Martis himself at the Freedom Tower. The two women report to his office shortly thereafter. Jolene, the artist of the two, notices how Martis’s office is cluttered with modernist furniture, the extreme contrasts in color and design hurting her sensitive eyes. Sofia, the awakening apprentice, smells a certain anxiousness from the high mage, something suggesting a hollow heart trying in vain to fill itself.

“You girls are late.” He sternly rebukes them. “Your computing skills are needed more than ever to protect us yet you go to Starbucks or Sephora or wherever. We’re taking my jet. Mr. Kaiba is setting a plan in motion.”

Jolene gets triggered from such comments but knows better than to argue with Martis about misogynistic stereotypes. Sofia appreciates the remarks. The more her enemies think her frivolous the better she can subvert them. Martis summons his bodyguards to escort them to the jet and soon everyone is thousands of feet in the air.

“We used to have a rock band.” Jolene recalls. “Yukio made it up and we would sometimes play in a bar to raise money, way back when were just Team Dark Duelists. The band had a bad name, but Yukio was always thinking of changing it.”

“What was it called?” Sofia asks with respectful curiosity. 

“Blood Velvet.”

“Yeah, it does need to be changed.”

So Jolene and Sofia spent the time coming up with a better band name, something dark, something edgy, something mystical, a counterculture icon. Magic Spiral? No, too bland. How about Mystick Spiral? – With a “c” and “k”! – No, they’ll get sued. Why not Blood Spiral? Enough with the spirals already! Dizzy Lizzy? Jolene claims Sofia’s suggestion as a stage name but gives it back to her. Sofia has the dark looks to pull off the “Lizard King satire” better. Strange Plays? Not striking enough, and not everyone is nostalgic over 90s video games anyway.

Jolene and Sofia never settle on a new band name. Before they know it, they are off in a helicopter to a rocky island shore. They see a pole in the distance so tall it went past the sky. Later they recognize it to be a sky elevator. No way! It is the KaibaCorp space station!

Martis escorts Jolene and Sofia once they land to meet Kaiba himself at the base of the elevator. The greetings are civil but short. The four of them enter the elevator and skyrocket past the sky of the earth. The pearl blue earth, the black horizon of outer space, and the sun’s unfiltered white rays cutting through the line separating both are a breathtaking view. Jolene and Sofia would have appreciated the grand sight a lot more if the g-force of the elevator did not make them feel like their bowels were being squeezed out of their bodies.

Everyone reaches the space station on top where Kaiba leads them to a computing room with a projection of the entire world on display. Kaiba points to the many nodes placed on each major city. “KaibaCorp uses a Crystal Cloud network, which not only gives someone the chance to duel anyone else on earth but also keeps track of each duelist at all times. A duel disk not only uploads data from a duel to the KaibaCorp main computer it also recognizes different users. No duelist can hide their location from me or suppress their permanent record.”

Now Sofia understands why the Ghouls still wear masks and cloaks. It is not just a tradition from back when Malik was their leader, it keeps them anonymous.

It is like Kaiba reads Sofia’s mind for he continues. “Still, a conniving dog like the terrorists we deal with can hide in other ways. He can hide his appearance to create an alter ego. He can reconnect his duel disk to an outside network, an underground Internet. Switching duel disks at regular intervals does not work if he is connected to the Crystal Cloud, but it can work if he is connected to a separate network instead.”

Sofia notices how all the nodes link not only to each other but gather to a point above the earth. “Why is there an extra point?” Sofia ventures.

Kaiba ignores the question, an action that tells Sofia all she needs to know. “Jolene, Sofia, you are the best programmers and hackers I know.” He says. “Your job is to help me find the terrorists’ underground network, their ‘Dark Cloud.’ This is not a request but an order from your employer. You two will stay with me in the space station until I decide to leave. You will have vital information and therefore cannot leave the station under any circumstances.”

But Kaiba is not heartless. He summons Mokuba to show the two women how the good services he will provide the two women to somewhat compensate for conscripting them into a new job. Such services include gaming centers, a library, a gym, and a luxury bedroom, a place they would live together in more comfort than if they stayed on the ground. 

Sofa thinks back to when she had a sparring session with Maya on the southernmost coast of South America. She told Jolene she went to the gym for the whole day, a lie that kind of made sense since Maya used a spaceship-submarine-thing to quickly whisk Sofia from one side of the globe to the other. “What if Kaiba somehow knows, and now he is hinting at me that I cannot make any more lies?” Sofia asks to herself in worry.

She calms herself down, knowing that worrying is useless. It is very unlikely Kaiba knows anything. Even if he did, how could he prove it? He needs Sofia. Her worry reveals her fear, not reality. An idea suddenly strikes her while she is in this train of thought. Glad to focus on something, she nearly voices an opinion but cuts herself short. 

Kaiba glances at her. “You have something to say? Speak.”

Jolene gently nudges Sofia, a reminder to be careful with her words. Sofia nods, then speaks. “You run a corporation that can completely destroy everyone’s privacy since the Crystal Cloud links to the entire Internet. Through that Internet, KaibaCorp has control of every satellite with nuclear warheads on earth.” 

Jolene knows what Sofia is implying, and she quickly shakes her head in an attempt to dissuade her friend from being too outspoken. Sofia ignores the warning, determined to speak the truth but in a tactful way. “I have the feeling you want to leave your stepfather Gozaburo’s legacy behind, hence why you completely revamped KaibaCorp from manufacturing weapons to manufacturing gaming machines. Yet looking at all the power you have, all the weapons you indirectly own, I believe Gozaburo would be happy if he had your position.”  

Kaiba raises his finger, about to say something, but does not make a sound. He broods over the issue instead. It was an idea he worried over for a long time but no one brought it up. Now someone put his thoughts, which used to exist only in his head, out in the open. A murky impression became a clear statement. He replies, “A fair criticism.”

Kaiba ponders another issue. He sits down on a chair and swivels it to face Sofia. “I have an extra task for you. Once we find the ‘Dark Cloud’ I want you to infiltrate the terrorists. You used to be on Maya’s team in the 13th World Championship, meaning you have a special relationship with her. You are to make contact with her again, befriend her, and bring her to me. I will dispatch her in a duel for the world to see before imprisoning her.”

Sofia finishes his thoughts, “You want to humiliate her before the world to prove her wrong and deter anyone from following her path. Locking her away will cut off the snake’s head.” Sofia’s new role as a double mole is too big to sink in yet.

“Hmm.” Kaiba murmurs as he strokes his chin. “Sofia, do you sympathize with Maya’s cause in any way? You can be honest with me.”

Sofia replies, “I don’t know how to feel about it. Most of the world is suffering under poverty and oppression, so rebel terrorists killing the high mages makes sense. Still, Maya seems like the kind of person who’s more interested in revenge or shits and giggles than fighting for a cause.”

“I see.” Kaiba then starts typing into a computer. “Enough chatting. Your work starts immediately.”

Jolene and Sofia set to work immediately, with Mokuba giving them drinks every once in a while. Sofia’s new position as a double mole now fully sinks in. Now what is she gonna do?

Created Cards – Duels 20 & 21

MAYA’S CARDS:

Final Attack Orders (anime errata)
Continuous Trap
Both players choose 3 cards in the Deck, then send all other cards to the Graveyard and return the 3 chosen cards to the Deck in any order. All face-up monsters on the field are changed to Attack Position and cannot change their Battle Position. 

Soul Exchange (anime errata)
Normal Spell
During this turn, you can Tribute monsters your opponent controls as if you controlled them.

Seven-Armed Fiend
DARK/Level 1/Fiend/ATK 650/DEF 650
TUNER
Once per turn, you can send 1 Fiend monster from your hand or Deck to the Graveyard, and decrease this card’s ATK/DEF to 0 to activate one of the following effects: (1) Special Summon 2 “Arm Fiend Tokens” (DARK/Level 1/Fiend/0 ATK/0 DEF). (2) Increase this card’s Level by 1 for each Fiend monster you control. (3) Special Summon 1 non-Fiend monster from your opponent’s Graveyard.

Diabolus Ex Machina
DARK/Link 3/Machine/ATK 0/DEF 0 
LINK: 3 monsters with 0 ATK/DEF (top-left, top-right, bottom) 
This card’s original ATK/DEF become the number of your banished cards x400 during damage calculation only. If destroyed: banish the top 10 cards of the Deck facedown and Special Summon this card from the Graveyard (not optional).

Underworld Circle (anime errata)
Continuous Spell
Destroy all monsters on the field and banish all monsters in both players’ Decks. Once per turn, during the Standby Phase, each player can Special Summon 1 monster from their Graveyard (ignoring the Summoning conditions). When a monster Special Summoned by this effect is destroyed, banish it instead of sending it to the Graveyard.

Red Hecate
DARK/Level 3/Spellcaster/ATK 1500/DEF 1300
If you only control more than 1 “Hecate” monster: monsters cannot attack or activate effects during the turn they are Normal or Special Summoned. If banished, Special Summon this card in Attack Position during the End Phase and, if you do, skip your next Draw Phase.

Yellow Hecate
DARK/Level 3/Spellcaster/ATK 1500/DEF 1300
If you only control more than 1 “Hecate” monster: card effects cannot be activated from outside the field. If banished, Special Summon this card in Attack Position during the End Phase and, if you do, skip your next Draw Phase.

Violet Hecate
DARK/Level 3/Spellcaster/ATK 1500/DEF 1300
If you only control more than 1 “Hecate” monster: Spells/Traps must be Set before activation and cannot be activated during the turn they are Set. If banished, Special Summon this card in Attack Position during the End Phase and, if you do, skip your next Draw Phase.

Gorgon Trihex Hecate
DARK/Level 8/Spellcaster/ATK 3000/DEF 2500
FUSION: “Red Hecate” + “Yellow Hecate” + “Violet Hecate”
Can be Special Summoned from your Extra Deck by returning the above cards you control to the Deck. Once during your Battle Phase, you can banish 1 “Hecate” monster from your Deck; activate one of the following effects: (1) If this card successfully destroys a monster in battle or inflicts Battle Damage to your opponent: it can attack again in a row. (2) If your opponent activates a card effect that would target or destroy this card, negate that card effect. (3) Double this card’s ATK during damage calculation.

Zoma the Spirit (anime errata)
Continuous Trap
Special Summon this card in Defense Position as an Effect Monster (Zombie-Type/DARK/Level 4/ATK 1800/DEF 500). (This card is also still a Trap Card.) If this card is destroyed by battle: Inflict damage to your opponent equal to double the ATK of the monster that destroyed it.

Celestial Siren Atropon
LIGHT/Level 10/Fiend/ATK 0/DEF 0
Cannot be destroyed by battle. Your opponent takes any battle damage you would have taken from battles involving this card instead. At the end of the Battle Phase, if this card battled: Special Summon 2 “Celestial Siren” monsters with different names from your hand, Deck, or Graveyard. If this card is destroyed: both players shuffle all cards in the Graveyard into the Deck(s).

Celestial Siren Clothon
LIGHT/Level 10/Fiend/ATK 0/DEF 0
Cannot be destroyed by battle. Your opponent takes any battle damage you would have taken from battles involving this card instead. At the end of the Battle Phase, if this card battled: shuffle 1 card your opponent controls into the Deck(s) for each 1000 points of damage inflicted by this card during this turn. If this card is destroyed: half both players Life Points.

Celestial Siren Lacheson
LIGHT/Level 10/Fiend/ATK 0/DEF 0
Cannot be destroyed by battle. Your opponent takes any battle damage you would have taken from battles involving this card instead. At the end of the Battle Phase, if this card battled: your opponent discards 1 random card for each 1000 points of damage inflicted by this card during this turn. If this card is destroyed: banish all non-“Celestial Siren” monsters on the field until your 2nd Standby Phase after activation.

Archfiend Swordsqueen 
DARK/Level 7/Fiend/ATK 2500/DEF 2100
If at least 2 Fiend monsters are sent to your Graveyard during this turn, you can Special Summon this monster from your hand or Graveyard. If this card is Special Summoned: increase the ATK and DEF of this card by the total Levels of all monsters sent to your Graveyard during this turn x100 until your End Phase.

Double Spell (anime errata)
Normal Spell
Target up to 2 Normal Spell(s) in the Graveyard your opponent activated last turn: activate their effects. You cannot activate other Normal Spells during the turn you activate this card.

Blazedance Phoenix
FIRE/Rank 10/Winged Beast/ATK 3000/DEF 3000
XYZ: 3 Level 10 monsters
Detach 1 Xyz Material: shuffle 1 card in your opponent’s hand (chosen at random) or field into the Deck, and inflict 800 damage to your opponent. If this card is destroyed and sent to the Graveyard, you can shuffle all cards you control into the Deck: Special Summon this card.

Surprise Attack From Beyond (anime errata)
Quick-Play Spell
Activate this card during your End Phase, and treat it as the Battle Phase. Target 1 monster you control or Special Summon 1 monster you Normal or Special Summoned this turn from your hand, Deck, or Graveyard in Attack Position (ignoring Summoning conditions). You must attack with that monster if able.

PANDORA’S CARDS:

Card of Sanctity (anime errata)
Normal Spell
Both players draw cards until they have six cards in their hand.

ADAM’S CARDS:

Babablazar
FIRE/Level 2/Pyro/ATK 600/DEF 500
TUNER
If Normal Summoned, you can Special Summon 1 Level 4 or lower FIRE monster from your hand. If a FIRE monster you control would be destroyed, you can banish this card from your Graveyard, and that monster is not destroyed.

Extra Blowback
Normal Trap
If you control no monsters, send 5 monsters from your Extra Deck to the Graveyard and shuffle all monsters your opponent controls to the Deck.

CLARENCE’S CARDS:

Astrograph Sorcerer (anime errata)
DARK/Level 7/Spellcaster/ATK 2500/DEF 2000
If a card(s) you control is destroyed while this card is in your hand: You can target that destroyed card(s); Special Summon this card. If Summoned this way: You can place that target(s) face-up on the field in the same Zone it was in when it was destroyed. You can Tribute this card; banish 1 “Starving Venom Fusion Dragon”, 1 “Clear Wing Synchro Dragon”, 1 “Dark Rebellion Xyz Dragon”, and 1 “Odd-Eyes Pendulum Dragon” from your Deck, Extra Deck, field, and/or Graveyard, and if you do, Special Summon 1 “Supreme King Z-ARC” from your Extra Deck.

Supreme King Z-ARC (anime errata)
DARK/Level 12/Dragon/ATK 4000/DEF 4000
INTEGRATION (Fusion/Synchro/Xyz/Pendulum) 
PENDULUM: Scale 1
Pendulum Effect: You can Tribute 1 “Supreme King” monster; Special Summon this card from your Pendulum Zone, ignoring its Summoning conditions.
Effect: (This card is also always treated as a Fusion, Synchro, and Xyz Monster, and has a Rank equal to its Level.) Must be Special Summoned with “Astrograph Sorcerer”, and cannot be Special Summoned by other ways. If this card is Special Summoned: You can destroy as many monsters your opponent controls as possible, then each player that had a monster(s) destroyed by this effect takes damage equal to the total ATK the destroyed monsters had on the field. This card cannot attack the turn this effect is activated. While there are Fusion, Synchro, and Xyz Monsters banished and/or in any Graveyard(s), this card cannot be destroyed, also unaffected by card effects that would make it leave the field. All monsters you control are unaffected by the effects of your opponent’s Fusion, Synchro, and Xyz Monsters. If this card destroys an opponent’s monster by battle: You can Special Summon up to 2 “Supreme King Dragon” monsters from your Extra Deck in Defense Position. If your opponent adds a card(s) to their hand (except during the Draw Phase): You can destroy that card(s).

Yugioh Endgame – Duel 21: Dragonynamite

Duel 21: Dragonynamite

Adam: 8000 | Maya: 8000

ADAM’S TURN: “It is my Standby Phase, so I get to use Underworld Circle. I Special Summon Update Jammer (ATK 2000)!His trickster computer hacker revives from the Graveyard. Now I activate Will of the Salamangreat (Continuous Spell)!” But his card instantly flips facedown instead. “What?”  

“Oh, right.” Maya laughs, pretending she forgot to explain The Hecate Sisters’ effects. “They’re powerful when together. Red makes monsters unable to attack or use their effects when they’re Summoned. Yellow shuts down any card effects outside the field. Violet makes us Set Spells and Traps then wait a turn before using them.” 

“COME ON! How can I play long tedious combos now!” Adam whines.

“You don’t.” Maya flatly states the fact. “You now have to think several turns ahead like in the good old days. I could have killed you in a fancy cool way last turn. Now I’ll force you to die in a slow boring way.” 

Adam starts whining more and more. Old school Yugioh is boring. Duels shouldn’t have to last twenty turns. They’re too many girls dueling now, and that’s annoying. Adam caps his spiel with the statement, “If only you would let me play my combo. I would summon the most powerful monster you ever saw in your life.”

This piques Maya’s interest. “Go on.” She insists.

“If you let me, I will Summon a monster with over 10,000 ATK.”

“Not impressed.”

“This turn, and it’s stronger than a god card.”

Maya rubs her chin, intrigued further, and she reaches a decision after some consideration. She stashes away the Hecate sister cards in her butt pocket, causing the monsters on her field to vanish. “You have one shot, one opportunity to seize everything you ever wanted in one moment. Would you capture it or just let it slip?”

“WHAT!” Sofia blurts in exasperation. She infers that Maya refused to duel at full strength against the high mage Secmeton, most likely to keep things interesting, something that endangered her cause and everyone on her side. Still, Sofia can forgive her because it is a good strategy not to reveal your trump card. Now, Maya showed her trump card, and then she took it away! Even worse, she quoted Eminem lyrics!

Sofia screams in frustration like a lunatic, rattling the locks binding her until her ankles bleed. “GET ME OUT! GET ME OUT! GET ME OUT!”

“Say please.” Maya requests, making Sofia howl more.

“She has some serious repressed anger issues.” Adam shrewdly observed.

“You have no idea.” Maya says. “By the way, I decline to revive a monster with Underworld Circle, just to let you know.”

“Right.” Adam double checks his strategy. It is foolproof. “I activate Will of the Salamangreat to Special Summon Sunlight Wolf (ATK 1800) from the Graveyard.” His card flips faceup. It kindles a flame that soon grows and transforms into his monster. “I activate Foxy in my Graveyard; I discard a card and pop Will of the Salamangreat to revive itself.” And so his monster reappears with 1200 DEF. “And since I just discarded Salamangreat Salamandra, I use its effect to draw one card.” And he does so.

“I activate Foolish Burial (Spell) to mill Cyberse Magician. Here it goes! I network Sunlight Wolf, Update Jammer, and Foxy to Link Summon Firewall Dragon Darkfluid (ATK 3000)!!!” Adam’s monsters activate five out of the six arrows of the link portal. With the conditions fulfilled, the portal bursts open, and the great dragon of the future descends in a stunning awful display.

Then, Four orbs appear above it. “My dragon gets a counter for each card type of Cyberse monster in my Graveyard: Cyberse Magician, Cyberse Clock Dragon, Cyberse Quantum Dragon, Firewall eXceed Dragon. When I battle, Darkfluid gets 2500 ATK for each Counter, meaning it gains 10,000 ATK! Darkfluid, attack Maya directly!”

“You better have a plan to counter that attack.” Sofia growls, grumpy over Maya giving Adam a chance to beat her. “And I’m still stuck here, in case you haven’t noticed.”

Dragon Darkfluid launches its devastating power with Maya in the crosshairs (ATK 3000 → 13,000). Maya flips her Continuous Trap Card. “Zoma the Spirit, become my shield!” A ghastly monster that looks like an undead dragon of sorts protects Maya with its feeble 500 DEF. It easily dies from Darkfluid’s attack, which is the point. Zoma forms into a spectral may from the smoke of its remains.

“You killed my monster, so it comes back from the dead to take a bite out of you.” Maya says. “Time for your just desserts. Eat 26,000 damage!” The spectral maw comes right for Adam’s head.

Adam shouts in haste, “I remove a Counter! Darkfluid, protect me from Zoma’s effect!” One of the orbs shines so brightly it burns itself out, but it dissipates the vengeful spirit for good. “Not only that, my dragon can attack again. Darkfluid, attack Maya again (ATK 3000 → 10,500)!”

Maya grunts, annoyed, and Adam’s monster is preparing another assault much to her chagrin. “I activate Defense Draw (Trap)!” Darkfluid opens fire, but its attack bounces off a barrier around Maya, and Maya gets to draw a card. 

Adam has no choice. He ends his turn.

MAYA’S TURN: “I use Underworld Circle’s effect during the Standby Phase. Resurrect, Celestial Siren Atropon (ATK 0)!” The strange sea serpent-like creature arrives from the shadows. The screen on its front materializes an image of the face of a youthful woman with red hair, but her eyes are missing. 

Adam also uses Underworld Circle, bringing back Cyberse Clock Dragon (ATK 2500), a badly named creature with glowing blue sapphires embedded in its body. Adam smirks, confident his dragon could use its effect to intercept any attack directed against his ace monster, Dragon Darkfluid.  

It is an annoying monster, but Maya may have the solution. “I activate D.D.R. – Different Dimension Reincarnation (Equip Spell)! I discard a card to bring back my banished Archfiend Swordsqueen (ATK 2500) to the field!” The fiendishly beautiful swordswoman and queen of demons traverses through a portal to this dimension. 

“But she has the same attack as my Clockwork Dragon!” Adam protests, then he realizes that he is doomed.

“It will do. Swordsqueen, kamikaze on Clockwork Dragon!” Maya orders. Her monster, fearlessly obeying her master, clashes with her opponent. The monsters slay each other, leaving only Darkfluid left. “Atropon, attack Darkfluid and end this duel!!!” Atropon seizes control of the dragon, forcing it to attack her, which it does. She easily catches the erupting flames, all 10,500 damage, and strikes Adam with it.

Adam: 0 | Maya: 8000

Adam falls off the stage to the ground, knocked out from the force of attack. Maya throws her hands up as if expecting applause. “Who’s next? Any volunteers?”

“Could you please get me loose!” Sofia calls out. “I’ve been waiting for almost half an hour!”

Maya got so lost in the excitement of taking control of a crime syndicate she forgot the real reason she was here. Remembering Sofia, her brown cheeks flushing crimson for daring to forget her, she demands Pandora give her the key to the shackles. Pandora assents, and Maya frees Sofia at last.

Just when everyone things the party is over, a Ghoul decides to be Batman; he swoops down to the stage from above, his black cowl making him look like a menacing shadow. He challenges Maya to a duel, his voice made low and dangerous by the mic in his mask.

Maya cannot resist accepting. “A new of episode Jackass? Here I come!”

Maya: 8000 | Clarence: 8000

MAYA’S TURN: “I Normal Summon Jowgen the Spiritualist (ATK 200) and Set a card.” An Eastern monk hears the call for his presence, and he obeys. Thus does Maya end her turn.

Clarence is almost exasperated as Adam was. “Another antimeta stun monster? How can I make my turn last over 30 minutes now!”

“I don’t know, dude. Figure it out.”

CLARENCE’S TURN: Clarence jumps for joy. “Yes! I drew the right card! But first…” He ponders his move for a minute. “Got it! I Normal Summon Supreme King Dragon Darkwurm (ATK 1800), and I use its effect to add Supreme King Gate Zero from my Deck to my hand. Then, I activate Gate Zero (Scale 0) in my Pendulum Zone.” The first guardian of infinite spacetime flanks Clarence in a column on his right.

“I activate Card Destruction (Spell).” And so both players discard their hands and draw anew. “Next I activate Dark Hole (Spell)!” And so both player’s monsters are wiped out. “Then I activate Card of Sanctity (Spell).” And so both players draw until they have six cards. “And I activate Pot of Greed (Spell) to draw even more cards! Next, I activate Supreme King Gate Infinity (Scale 13) in my other Pendulum Zone.” The other guardian of infinite spacetime flanks Clarence in a column on his left.

With columns present, the roof above Clarence seems to glow, as if ready to open a new dimension. “Pendulum Summon! Go, Endymion, the Mighty Master of Magic (ATK 2800), Reflection of Endymion (ATK 1850), Magister of Endymion (ATK 1500), Timegazer Magician (ATK 1200)!” The dimension gate opens wide from column to column, and the parade of brilliant magicians spills through.

But Maya rains on that parade with a Trap Card. “Bottomless Trap Hole!” Every magician, except Timegazer Magician, falls into a gaping void. Clarence does not care too much. “I activate Monster Reborn (Spell) to Special Summon Astrograph Sorcerer (ATK 2500).” The steward of the Supreme King revives from the Graveyard.

“Now, Astrograph Sorcerer, use your effect! I tribute you, then banish Starving Venom Fusion Dragon, Clear Wing Synchro Dragon, Dark Rebellion Xyz Dragon, and Odd-Eyes Pendulum Dragon to Integrate Summon Supreme King Z-ARC (ATK 4000)!” A third column hits the field with light so strong it looks solid, bringing out a black dragon so huge only part of its hologram can manifest in the room. “I activate Premature Burial (Equip Spell) to pay 800 Life and bring Astrograph Sorceror back!” Now Clarence’s board is complete. (Clarence LP: 8000 → 7200)   

Maya worries if she will lose the duel. She calculates the total ATK of all monsters on the field and sighs in relief. She will survive but barely. Outwardly she is flippant, commenting, “The poor player struts and frets his hour upon the stage, and then is heard no more. Full of sound and fury, signifying nothing.”

Clarence declares his attacks. “Z-ARC, Astrograph, Timegazer, get her!” 

This will be a doozy. Maya braces herself. Z-ARCs attack hits hard, throwing her back to the wall. Astrograph and Timegazer pin her in place and strike her. She peels off the wall and falls to the floor (Maya LP 8000 → 300). 

“Oh my God, are you okay!” Sofia cries out.

Maya gets on her knees one short moment, rises to her feet during the next. “Just a sprained wrist. You know, the usual stuff when you play a card game.”

“The funniest thing is I have no fear right now.” Sofia says. “Yes, you’re staring down one of the scariest boss monsters in the game, but I know you’ll beat it. You’re too good for this game.”

Maya tightly clasps Sofia’s hand, feeling comfort from the warmth of her touch. “Thank you. I love you.”

Clarence ends his turn. “Let’s see you beat that, Maya!” He challenges.

MAYA’S TURN: Maya scoffs at Clarence’s arrogance. “A high ATK monster that can’t be destroyed by card effects is dirt common these days. I’ll dispatch it with ease. I Tribute Z-ARC and Astrograph Sorcerer to Special Summon Lava Golem (ATK 3000) to your field!” Clarence’s best monsters dissolve into lava, which clumps together to crudely form a new creature. 

Clarence did not see this coming. “I walked right into that one.”

“Sweetheart, your troubles are only starting.” Maya assures him. “I Set four cards facedown and activate Double Spell (Spell). I target two of the Spells you used last turn in your Graveyard: Monster Reborn and Card of Sanctity, and activate them. I Special Summon Celestial Siren Atropon (ATK 0) from the Graveyard and draw until I have six cards.” Her eerie eyeless monster revives, and she refills her hand. 

Clarence is briefly confused, wondering how Atropon ended up in the Graveyard in the first place. Then he remembers; he made her discard it with Card Destruction last turn.

Maya is all fired up now. Victory is in sight. “Let’s go! Atropon, attack Lava Golem!” The celestial siren catches the golem’s attack and reflects it back at Clarence, who jumps around the stage like a maniac, forgetting the fire is a hologram (Clarence LP 7200 → 4200). Leaving the Battle Phase, Maya activates Atropon’s effect, Special Summoning Celestial Siren Clothon (ATK 0) and Celestial Siren Lacheson (ATK 0) from her Deck.

“I overlay all three Celestial Sirens to Xyz Summon Blazedance Phoenix (ATK 3000)!” Three monsters burn together into one new entity. “I detach 1 Xyz Material to bounce a card back to your Deck and dish out 800 damage, and I’ll do this two more times.” Three Materials vanish. The phoenix dances three different ways. Lava Golem, Supreme King Gate Zero, and Supreme King Gate Infinity vanish from the field, and Clarence gets hit with more dancing fire (Clarence LP 4200 → 1800).

“Will I survive till next turn?” Clarence timidly asks, twitching.

Maya confirms his worst fear. “No chance. I move to my End Phase and activate Surprise Attack From Beyond (Quick-Play Spell). Phoenix, finish him!” The dancing bird swoops low, burns the opponent, and sweeps him off the stage.

Maya: 300 | Clarence: 0

“Now that was an epic victory, like in our duel, right Adam?” Maya sticks out her ear, only hearing a groan from the ground. Maya gives a hearty laugh. “I thought so.”   

Sofia also laughs, shaking her head. “F*ck you, Maya.”

“Who wants to be the next victim?” Maya offers. “Anyone?” 

Even the most vicious and courageous Ghouls decline the challenge.

“Very good.” Maya picks up Pandora’s hat and tosses it at Hassan. “I present you new recruits.”

Hassan fights within himself for a time, unsure if he could accept such vile criminals for his and Maya’s revolutionary cause. Yet being rebels, they are naturally the underdog, severely outnumbered. They can use all the help they can get. Finally, he concedes, speaking softly to Maya so only she could hear him. “You’d better have a method to your madness. I sometimes wonder who and what you’re really fighting for, honestly.”

Yugioh Endgame – Duel 20: Super Smash Bros. Burly Brawl

Maya is an excellent strategist. That is fair to say, at least from Maya’s biased point of view. She could make a convincing argument with her dueling record from the past three books. Regardless, she is no stranger to making careful plans. But improvising a scheme in the proverbial heat of battle? And pulling it through? Now that is a test of skill. So Maya comes up with a bold idea at this very moment, brilliant or stupid, that profoundly changes the future course of events.

Maya challenges Pandora to a duel. “If you win, you can have me and Sofia together, some nice double booty.” – The Ghouls laugh at her immature joke. – “But if I win, you give Sofia back and surrender leadership of the Ghouls to me.”

Pandora, angry at losing his captive despite winning the last game, is too eager for compensation. “I accept. I need more than compensatory damages.” He orders Clarence to turn off the buzzsaws and unshackle him, but not poor Sofia, letting his ankles breath again. He silently speaks to his heart, “I’m getting too old for this. Maybe I should hang my oversized hat.”

Maya: 8000 | Pandora: 8000

MAYA’S TURN: “You know the etiquette; for there is honor even among thieves. Challenger goes first.” Maya this begins. “I Normal Summon Inspector Boarder (ATK 2000) and Set a card.” Her futuristic surfboarding policeman appears with a facedown card behind him for protection.

PANDORA’S TURN: “Running antimeta tech as usual, Maya? We Ghouls play outside the metagame.”

Maya disagrees. “No. You are the metagame.”

“I doubt that.” Pandora counters. “I activate Graceful Charity (Spell). I draw three cards and discard two. Next, Dark Magic Veil (Spell). I pay 1000 Life to Special Summon Dark Magician (ATK 2500) from my Graveyard!” The iconic sorcerer appears in the sinister red and brown version. I Set four cards and activate Card of Sanctity (Spell)!”

Maya springs her Continuous Trap. “I activate Final Attack Orders. Congratulations, you played yourself.” 

Pandora has no idea what Maya is talking about, so she explains everything. “My version of Final Attack Orders is a very old edition before it got nerfed. We keep only three cards from our Deck but mill everything else. Your Card of Sanctity is also old edition. You must draw six cards but have only three cards in your Deck, so you Deck Out. You lose.”

Sofia stares dumbfoundead like Neo from the Matrix does in that one meme. “Woah.”  

Maya: 8000 | Pandora: DECK OUT

“Unbelievable!” Pandora cries, falling to his knees. “How could you use such broken cards! That’s cheap!”

“I’m not screwing around but playing to win. You made me do this by chaining up Sofia for your cheap theatrics.” Maya says. “I think it’s time you hung your oversized hat. You’ll be happier under my leadership. I promise.”

Pandora casts his hat to her, sighing in relief. His servants, the Ghouls, violently reject the change in authority. They demand for a champion among them to rise and kill the usurper. Hassan and his militia try beating the Ghouls into submission, but the more tightly his forces squeeze around them the more rebellious they become.

A Ghoul jumps onto the stage, challenging Maya to a duel, which Maya happily accepts.

Maya: 8000 | Ghoul: 8000

GHOUL’S TURN: “I activate Pot of Greed (Spell)!” He announces, his voice deepened by a mic in his fearful mask. “Let me carefully explain what the effect of this card. IT can be activated only during your Main Phase. The player who activated this card must take the card from the top of their Deck and add it to their hand, and then immediately take the card from the top of their Deck and add it to their hand again. Then, I must place this card in the Graveyard.”

“Will you do this for every card you play?” Maya asks, clearly vexed.

The Ghoul gives a tentative cheeky answer. “Maybe?”

“Hassan, kill him.”

The Ghoul panics, fearing Hassan would blindly obey Maya because that is what he would do if Pandora told him to do something. “Okay! Okay! I’ll stop! Geez! By the ghosts of all the characters killed by George R.R. Martin, this mask is stifling!” He takes it off, revealing a pale face with blond hair on top. “I’m Adam. Nice to meet you.”

“I hope you don’t ruin this duel.” Maya warns him.

“I’m already ruining it, for you at least. Anyway,” He continues, his true voice a high-pitched nasal squeak. “I Normal Summon Babablazar (ATK 600), and use its effect to Special Summon Salamangreat Gazelle (ATK 1500) from my hand, and then I use its effect to mill a ‘Salamangreat’ card.” A fireball spirit and a fiery gazelle light the field with their presence. They seem to be made of blazing metal as if an alchemist forged them a minute ago.

Pandora had his migraines during the last duel. Now it is Maya’s turn to suffer. “By the Egytpian gods, you’re running a meta deck.” Maya sighs. “You’re already ruining this duel.”

Adam ignores her. “I network Babablazar and Gazelle to Link Summon Salamangreat Sunlight Wolf (ATK 1800)!” A blazing werewolf forged by alchemy jumps from the link network. “Now I discard Salamangreat Spinny from my hand to power up my Wolf’s ATK from 1800 to 2300. This triggers the effect of my second Salamangreat Gazelle, so I Special Summon it from my hand (ATK 1500)! And that triggers its effect, so I mill Salamangreat Falco. Then, I use its effect to Set the card I milled earlier. Finally, I activate Spinny in my Graveyard to Special Summon it.”

The product of this complex chain reaction is a small field presence, an armadillo and another gazelle. Maya looks at her wrist impatiently. “I don’t have a watch but I’m still looking at it.” She comments.

“You must be old!” Adam gawks as if he never saw a watch before. “What are you, a millennial? In this century, people check the time with iPhones.”  

“You said something about how no girl ever dated you? I wasn’t listening.”

“Original.” Adam snorts before continuing. “I overlay Spinny and Gazelle to Xyz Summon Salamangreat Miragestallio (ATK 1800)!” A stallion made of blazing iron gallops through the overlay network into this dimension. “I detach an Xyz Material to use its Effect. I Special Summon Salamangreat Foxy (1200 DEF)! Then, I Set a card.” He ends his turn with another monster, this time a fox, and an extra backrow card.

MAYA’S TURN: Maya studies the situation. Adam made a pretty standard play regarding the Salamangreat archetype. He set up a decent field and his backrow card was most likely… of course. Maya begins, “I activate -”

“Oh, one more thing!” Adam points out. “The rules changed a bit a week ago. You can Extra Summon monsters of each card type – like Fusion, Ritual, and so on – once per turn. You can fill the field with a diverse army of Extra Deck monsters like before, but you can’t spam with Link Monsters anymore.”  

“I guarantee people have found a way around it, but thanks for the tip.” Maya says, conceding gratitude. She already knows about the rule change but Adam’s thoughtful gesture is what counts.

“No problem! You’re gonna’ need it!” Adam beams, chipper as a puppy.

“I activate Soul Exchange (Spell)!”

“And I negate with Salamangreat Roar (Trap)!” Adam counters. His Sunlight Wolf vomits fire at Maya’s card, negating its effect and destroying it.

Maya shrugs it off. “No problem. Time for plan B. I Normal Summon Seven-Armed Fiend (ATK 650), and mill a Fiend from my Deck to use its Effect.” A hairy beastly devil emerges, a creature with six arms, and its head is even shaped like a hand. The monster decreases its ATK to zero and Special Summons two sentient forearms, the “Arm Fiend Tokens” (ATK 0). “I network Seven-Armed Fiend and its tokens to Link Summon Diabolus Ex Machina (ATK 0)!” The fiends dissolve and reconfigure into abstract sphere of black metal shards.

“Now for the wallop. I activate Underworld Circle (Continuous Spell)!” A barrier spins into place around the duelists and shrouding the field with a dark aura. All monsters on the field vanish in ghostly smoke, sent to the Graveyard, while monsters in both player’s Decks are banished. Diabolus Ex Machina, however, reconfigures. Maya pays the small price of banishing ten cards from her Deck facedown.

“Deus Ex Machina, attack directly!” Maya commands. “The black metal shards reveal themselves to be a swarm of tiny machines. They come together, creating a mosaic of the Devil’s face, for they are Legion. The face vomits fire and brimstone in the form of countless little machines, revealing its true power, its ATK skyrocketing to 9200!

Adam is done for – but he has a card ready. “I activate Extra Blowback (Trap)!” He sends five monsters from his Extra Deck to the Graveyard. Their spirits turn into parts of a mirror and, combined together, they reflect the attack back on the attacking fiend. The creature reels back and vanishes but is not destroyed. Maya returns it to the Extra Deck, disappointed but unfazed.

“So I’ll have to kill you the boring way. Time for plan C.” She says. “I set two cards facedown.”

As she ends her turn, three witches appear through a haze of green smoke: one an old hag in red, the other a large plump doyenne in yellow, and a seductive colleen in violet. Maya explains, “I can Special Summon these banished monsters in my End Phase: Red Hecate (1500 ATK), Yellow Hecate (ATK 1500), and Violet Hecate (ATK 1500), but I can’t draw next turn.”

“Do you have a plan D, E, F, all the way to Z?” Adam asks.

“No. What you see is what you get.” Maya assures him, but Adam does not believe her.