Final Attack Orders (YGO September 2006 Format)

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The final deck in my litter for today is a Final Attack Orders deck. It’s a very aggressive deck that focuses on beating the opponent down with beatsticks of 2000 ATK and higher while immobilizing my opponent with Final Attack Orders and Skill Drain. For me it is one of the more fun decks to play because it disrupts my opponent’s plays and it feels really exhilarating to play such strong monsters.

3x Goblin Attack Force
2x Elite Goblin Attack Force
3x Cyber Dragon
3x Berserk Gorilla
2x Kycoo the Ghost Destroyer
1x D.D. Assailant
1x Breaker
1x D.D. Warrior Lady
1x Light – Hex Seale Fusion

1x Book of Moon
1x Confiscation
2x Enemy Controller
1x Graceful Charity
1x Heavy Storm
1x Lightning Vortex
1x Metamorphosis
1x MST
1x Premature Burial
1x Snatch Steal

1x Bottomless Trap Hole
1x Call of the Haunted
2x Final Attack Orders
1x Mirror Force
3x Skill Drain
3x Solemn Judgment
1x Torrential Tribute

1x Blue-Eyes Ultimate Dragon
1x Five God Dragon
1x Cyber End Dragon
1x Master of Oz
1x Meteor B. Dragon
1x Cyber Twin Dragon
1x Gatling Dragon
1x Cyber Blader
1x King Dragun
1x Last Warrior from Another Planet
1x Dark Blade the Dragon Knight
1x Ryu Senshi
1x Dark Balter
1x Darkfire Dragon
1x Thousand Eyes Restrict

Both cards, Final Attack Orders and Skill Drain, prevent my Goblin Attack Force and Goblin Elite Attack Force monsters from falling into defense mode. Final Attack Orders punishes my opponent’s for defending with weak monsters by forcing all face up monsters into attack mode. But Skill Drain is by far the deal breaker with this deck. Most decks are so reliant on effect monsters that Skill Drain shuts down a good portion of their strategy. However, be careful. This is YGO 2006, not YGO 2016. People back then relied a lot more on Spells to carry themselves through.

Other than 2000 and over ATK beaters, my other monsters are decent tech-ins that are still aggressive. Breaker can destroy a Spells and Traps and Kycoo banishes monsters from my opponent’s Graveyard so he can’t use them anymore. Cyber Dragon gives a bit of extra field advantage. This is fine on its own by also added The Light – Hex Sealed Fusion so I can play Cyber Twin Dragon and Cyber End Dragon. By teching in Cyber Dragon cards I can summon really strong monsters and I’m not only limited to LV4 beatsticks.

The Spells are really basic. I may take out a Metamorphosis for an extra Bottomless Trap Hole or Smashing Ground. I do have Enemy Controller and Snatch Steal but I don’t have my own monsters to use other than Cyber Dragon. Other than Final Attack orders and Skill Drain by Traps are basic also. Solemn Judgment is an awesome generic card for this format since I can use it to negate practically anything.

As for my Fusion Monster toolbox: I have Ultimate Dragon, Five God Dragon, and Cyber End Dragon among others to make huge beatsticks. Cyber Twin Dragon and Gatling Dragon have very strong effects that can clear out your opponent’s monsters. Dark Balter, Ryu Senshi, and Dark Blade are strong control monsters that negate your opponent’s Spells, Traps, and banish your opponent’s dead monsters respectively. And there’s Thousand-Eyes Restrict.

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